[b]Hello AdrenalineRs![/b] While working on this week's update, we focused heavily on the visual aspects of the game. This includes both the game levels and the game interface, which have become more understandable and user-friendly. We also worked hard on the game levels: we added new ones and reworked the old ones (some of the old ones were thrown into open space). Additionally, we are excited to present a new soundtrack. We hope it will become a secret weapon for the relentless adrenaline-fueled extermination of mutants! [b]Gameplay[/b] 1. Some game level modules have been reworked: some have been redesigned, some developed from scratch, and some removed. 2. The starting level has been updated with more hints. 3. The color of the skill box pick-up has been changed to light purple. 4. The visual effect of the Invulnerability power-up has been refined with an indication of its expiration. 5. If you destroy a Kamikaze enemy before its detonation, the explosion will not occur. This bad boy used to sneak up like a saboteur and explode. We watched you play - it was painful... [img]https://clan.cloudflare.steamstatic.com/images//44269951/d0139ce41ecf4fe791dc428b57ae519125121282.gif[/img] [b]Music and Sounds[/b] 1. A new main game soundtrack has been added. 2. A base track has been added. 3. Temporary sound muffling has been added at the moment of heartbeat appearance. 4. The muting of primary weapon hit sounds during perk hit sounds has been removed. 5. The pitch change of music when taking damage has been removed. 6. The radius of the teleport sound has been reduced. It used to rattle like an old refrigerator three miles away. [b]Visuals[/b] 1. The visual aspects of the game levels have been reworked. Various color schemes and lighting are now applied to the levels. 2. The color of friendly projectiles (from turrets, drones, etc.) has been changed to blue, allowing for quick distinction from enemy (red) projectiles. 3. The number of visual effect particles for the plasma drone and rockets evolution has been reduced. 4. The visual effect of the axe evolution has been improved. [b]Interface[/b] 1. The phrase PRESS UP has been replaced with PRESS W. 2. All healing received, including from regeneration, is now visible. 3. The Play Again button has been removed from the tutorial level. 4. The font size of hints in the tutorial level has been increased. 5. The description of parameters when upgrading at the base has been corrected. 6. Visual feedback of the Kamikaze enemy explosion activation has been added. 7. Descriptions for skills: Cooldown Acceleration, Attack Speed Increase, Duration Increase, Grenades have been added. 8. The description of the Dash skill has been changed. [b]Balance[/b] 1. The parameters of the "Life Force" skill have been weakened: 0.5 → 0.3, 1.0 → 0.6, 1.5 → 0.9, 2.0 → 1.2. 2. The delay before the Kamikaze explosion has been doubled: 0.3 seconds → 0.6 seconds. 3. The damage of the level 4 plasma drone projectile has been reduced: 150 → 60. 4. The damage of the rocket evolution has been reduced: 300 → 150. 5. The rocket attack interval has been increased: 1.5 seconds → 2 seconds. 6. The damage from the axe evolution has been increased: 50 → 150. 7. The radius of the axe evolution projectile has been doubled. 8. The speed of the axe evolution projectile has been reduced: 1500 → 1250. [b]Bug Fixes[/b] 1. Fixed an issue related to reflections. 2. Fixed a level generation issue where the character ended up in open space (but he was not an Impostor).