Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. [b]Updates:[/b] [list] [*]Obelisk enemy spawners now spawn enemies dynamically in a radius around the player, instead of around the Obelisk. [img]https://clan.cloudflare.steamstatic.com/images//38972672/48a4479f50ad404cadef5c93f59f487021515d34.jpg[/img] [i]Above: Obelisk reinforcements.[/i] [*] Removed the big rocks in Mount Crater, to help with better traversal and more engaging combat. [*] Increased distance for Obelisk's AOE attack. [*] Improved procedural animation navmesh detection & performance of all procedural creatures. [*] Improved dynamic enemy wave spawners, which now have a max enemy amount treshold per spawner. Resulting in a more controllable behaviour per spawner, improving performance. [*]Improvements to the balancing of certain enemies. [/list] [b]Bugfixes:[/b] [list] [*]Fixed an issue where the player would temporarily become invisible. [*]Fixed a couple of UI text issues. [/list] Make sure to update INSPIRE to the latest version, to experience these new additions/fixes. Thank you for playing the game and finding improvements and issues! -Nick