Hi all! It's the end of the month, so that means time for another monthly report. June has been a month where I focussed on streamlining the questing experience and the game's overall flow. I've finished the final quest for the game so the play can now be played in full! Which is a significant milestone for me. Obviously, everything currently in development is subject to change, but the main questline is done and final. As I've previously mentioned, I'm planning a new playtest. I was going to do a playtest before my holiday but seeing bug reports streaming in whilst laying at the beach isn't the right way to enjoy a holiday lol. Next to the quests, the following features and additions have been implemented in June: [b]Economy system and shops.[/b] The major cities in the game now have shops, where the player can buy and sell items. [b]Dust Peak Levelgeneration.[/b] One of the cooler zones(in my opinion) is a mountainous area called "Dust Peak". The past month I've finalized this zone to ensure it's populated and all the random generation algorithms are implemented. [b]Damage Types & Resistances)[/b] One major change this month is the addition of Damage Types & Resistances. Now all enemies do a certain damage type. The player can counter this by eating the right consumables, which each have their own buffs. The player can only eat so much though, so make sure you choose your food wisely! [b]Ambush Sites[/b] The final addition to the game this month is ambush sites. These are randomly generated hidden locations that trigger enemies. Making each zone more hazardous! Those are all the new updates for INSPIRE this month, Make sure to tune into next month's devlog to see the implementation visually. I hope you all have a wonderful weekend! -Nick