INSPIRE - January Report
Author: husmanofficial,
published 1 year ago,
Happy new year everyone!
It's been another awesome month in terms of progress on INSPIRE.
I've been able to iron out a whole lot of performance issues which makes the game run much smoother.
Also, I've been working on some exciting new features for the game:
1 - Building System
[img]https://clan.cloudflare.steamstatic.com/images//38972672/950111cde73ea09ecb89fe6593245b6fdc0513f8.gif[/img]
There's now a building system in place that lets you build your own defenses and utilities. These buildings are super handy when you're in a new zone or gathering treasures or resources.
Each zone has a certain building limit but you can easily reposition, destroy and dismantle all buildings.
I can't wait to see what creative solutions you come up with in the battle against the Sentians!
2- Random Levels.
[img]https://clan.cloudflare.steamstatic.com/images//38972672/7c8094966078f99311809b70f3ffbebeeaac3b2b.gif[/img]
All levels are now randomly populated, which means enemies are spawned randomly depending on certain factors like season, day/night, and randomness. This also goes for the local wildlife and loot. Which makes each time you enter a certain zone feel like a unique experience. And it also got me rid of having to use spawn timers for everything, which wasn't fun and a hassle to keep track of. Each level gets populated at the start of the level but during your playtime in a zone, you can trigger events that spawn all kinds of cool new things!
3- Weapon Modding.
Another exciting feature is the addition of weapon modding, which allows the player to modify their acquired weapons and change the way they behave. Want a shotgun that shoots missiles, you can! Want a sniper rifle that shoots mines? You can! (this last one I've only just thought of so will have to code first).
I will show more on this once I got the UI nice and shiny for this. You'll be able to do this straight from the inventory.
These are the main new features that I've been working on in the past month. Next to that I'm also reworking the UI and finalizing all the levels. But I wouldn't want to spoil everything right now. Hope you have an awesome week and I'll catch up with you next month!
-Nick