Hey everyone! I hope you're all doing great! It's time for our monthly update on the progress of INSPIRE, and I'm really excited to share what I've been working on. - Levelgeneration & leveldesign Stormfall & Arctic Ridge Over the past month, I've been focusing on two key areas: Stormfall and Arctic Ridge. I'm happy to say that I've completed the level generation and design for these locations, and they're looking pretty awesome! You'll encounter enemies, encounter fascinating animals, find valuable loot, and stumble upon hidden secrets as you explore these levels. I'm really proud of how they've turned out. - Treasure Hunting One of the new features I've added is Treasure Hunting. I wanted to give players a sense of adventure and the thrill of discovery, so now you can embark on quests to find hidden treasures. And hey, if you manage to uncover some treasure, you can sell it to vendors in Realle. Just watch out for those pesky aliens who might be guarding the loot! - Explodables Inspiration can come from unexpected places, and while playing God of War Ragnarok, I had a blast tricking enemies into explosive barrels. So, I've introduced a similar system in INSPIRE. You'll have different types of damage at your disposal, like lightning, fire, explosion, and poison. It adds a new layer of strategy and excitement to the gameplay. - Seasonal Content Seasons in the game have taken on a whole new meaning. They're not just there for aesthetics; they now have their own unique events. You'll notice changes in the environment, like certain plants blooming only in spring or some animals going into hibernation during winter. It adds a realistic touch and makes the world feel alive. I'm really looking forward to sharing more visuals in the upcoming devLog, so make sure you're following me on social media and subscribe to my YouTube channel. It's a great way to see the progress firsthand. Wishing you all an amazing week ahead, filled with inspiration and adventure. Take care, Nick