Hey everyone, I'm thrilled to share with you all a new devlog for INSPIRE. I've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for months. A small shader trick I used to show my player when it is occluded was actually causing a lot of performance issues. So happy to announce a performance gain of roughly 30fps(That is gain, not max thankfully ;)). I've managed to finish all the milestones I set for the past month, so some exciting new features have been implemented! Looking forward to hearing your thoughts on the new features! [previewyoutube=7qzKlthUavY;full][/previewyoutube] I hope you have an awesome day! -Nick