Patch 16-4-2024 has been released!
Author: husmanofficial,
published 7 months ago,
Hey Everyone,
I'm happy to share with you a new patch for INSPIRE. I managed to get quite a bit of updates and fixes done today so let me break them down for you in these patch notes:
[b]Updates:[/b]
[list]
[*]Added enemy resistance and weakness icons to the enemy health bars. The following damage types are in the game: Base,Fire,Frost,Poison & Electric. Red color means enemy has a resistance to that specific type. Green color means enemy has a weakness to that specific type. Resistance and Weakness is percentage based (0,50%), which is for you to figure out whilst playing :).
[img]https://clan.cloudflare.steamstatic.com/images//38972672/ff328c0e81f756368911c23eff9d272562dc7680.png[/img]
[i]Above: Enemy has a weakness against Fire and a Resistance against Poison.[/i]
[*]Added health regeneration for Obelisks.
[*]Improved the melee ability of the Behemoth which now has a slower but bigger area of effect.
[*]Increased range of which the Behemoth does its melee ability.
[*]Added health regeneration ability to appropriate enemies.
[*]Increased drop rate of Life Cores.
[*]Increased drop rate of Sentian Parts.
[*]Improved "Alien Visitors" journal text.
[*]Improved crafting menu tutorial text.
[*]Improvements to various Sentian enemies' attack patterns & overall refinements.
[/list]
[b]Bugfixes:[/b]
[list]
[*]Fixed an issue where the Behemoth doesn't damage the player with melee.
[*]Fixed an issue where the Panther and Boar occasionally would damage themselves.
[*]Implemented fixes to ensure consistent and accurate saving of credits.
[/list]
I love seeing all of you play the game and I've got some exciting things in the works for INSPIRE. The first few weeks I'm focussing on tackling things that can be fixed/ improved upon rather quickly. After those are done I'll be looking into the more major fixes/improvements and updates for the game.
-Nick