Way of Rhea is releasing in 4 days! This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The Overworld. [img]https://clan.cloudflare.steamstatic.com/images//35599024/79d9d7845d11091c2e801606837fd4539b78527c.gif[/img] [h2]Skill Gates[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35599024/a058b009f4bcab283ec0c98d91e2a7ef1b41f871.gif[/img] Each level in Way of Rhea focuses on a unique skill or idea. Beating a level unlocks other levels that depend on that skill. [h2]Checkpoints[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35599024/c10dc67bbc3bb920758fa9c0b0e6cb59c2916b3f.gif[/img] Once you complete the first biome, Way of Rhea becomes nonlinear: if you're stuck, you can always return to the hub world to try a different level--no progress will be lost. In fact, you can revisit all completed puzzles at any time via the checkpoint selector in each level. [h2]Jukebox[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35599024/9dc80cbac86e7f3327d332357b5e131f6b5616a3.gif[/img] There's also a jukebox in the hub world that can play any song you've unlocked! When you beat a level, that level's song is unlocked. Don't forget to wishlist Way of Rhea! I'll see you tomorrow in Rhea's Biome... Cheers, Mason