IMS Demo Update
Author: anthropicstudios,
published 3 years ago,
Hey everyone! We just activated our new demo build for [url=https://indiemakersyndicate.com/]Indie Maker Syndicate[/url].
We threw in something special at the end for people who beat the demo--don't worry though, if you already beat the Boston FIG demo your save will still work automatically. You can just load up and walk over to the end area to retrieve it.
You can check out the build on our store page, and participate in the event [url=https://discord.gg/jWXVEbQF5W]on Discord[/url].
Here's a non-exhaustive list of changes we've made since the Boston FIG demo:
[list] [*] gameplay [list] [*] the full extent of the hub world is now a little more obvious--if you've played a previous demo, but didn't solve any puzzles involving crabs or circuits, you missed out on 70% of the demo--your saves will carry over to this demo though! [/*] [*] we made new levels! you can drop the staff now :o ...but the demo is already too big, so they aren't included here, sorry! [list] [*]...that being said, if you beat the last demo you should load up your last save--we left something special for you at the end ;)[/*] [/list] [/*] [/list] [/*] [*] visual improvements [list] [*]updated teleporter art, added animation[/*] [*]replaced programmer art fields[/*] [*]added special effects when teleporting, pressing undo/redo, or hovering over an active teleporter[/*] [*]various minor tweaks[/*] [*][new level art is still a work in progress, didn't make into the demo!][/*] [/list] [/*] [*] bug fixes [list] [*] fixed one of the undo redo bugs [list] [*]there may be more! if you hit any, definitely let us know! :)[/*] [/list] [/*] [/list] [/*] [*] settings [list] [*]video settings [list] [*]added fullscreen toggle[/*] [*]added fullscreen exclusive hint (turn this off if you're having trouble streaminig or screenshotting)[/*] [*]added monitor picker[/*] [*]added more control over vsync (can choose off, every one vblank, or every 2 vblanks for slower machines)[/*] [*]added resolution picker[/*] [*]added window size controls[/*] [/list] [/*] [*] audio settings (by popular request--this was long overdue!) [list] [*]added master volume slider[/*] [*]added music volume slider[/*] [*]added sound effects volume slider[/*] [*]added option to mute when unfocused[/*] [/list] [/*] [/list] [/*] [*] misc [list] [*]we changed up the colors a bit on the levels that don't yet have background art so they're not so monotonous[/*] [*]added a new song to the last crab level to replace a song that was repeated![/*] [/list] [/*] [*] known issues/upcoming improvements [list] [*]most of the levels still have no background art or npcs! we've made some progress on background art, but we're not ready to show it yet (check the new steam screenshots for a sneak peak)[/*] [*]some people will still experience a slight stutter when pressing undo/redo, especially on the circuit levels[/*] [*]each gate on the circuit levels still plays its own open/close sound when a circuit is complete/broken, resulting in the sound being louder than usual. sorry, a few people reported this in the last demo--we'll get to it soon![/*] [*]on high dpi monitors, the windowed size percentage shown while filling the monitor is not 100%[/*] [*]controls are not yet customizable[/*] [*]controllers are not yet supported[/*] [/list] [/*][/list]