We made a few small changes in response to issues we saw at PAX: [list] [*] Fixed the depth of lamps so that they no longer swim relative to the scenery. [*] Reordered items and adjusts camera frame in first puzzle to improve tutorial. We're working on making the lamp more obviously interactive, but this will take more time. [*] Added missing navmesh where orb could be thrown through floor in the broken elevator puzzle. [/list] Cheers, Mason