Way of Rhea now has a new demo! You can download it from the game's store page for free. This demo contains new art, a first look at the game's narrative, and various polish and improvements. If you've played past demos, I recommend starting a new save as many of the changes are to existing levels you may have already completed. [img]https://clan.cloudflare.steamstatic.com/images//35599024/ebdf8fb82aa772d2cf1adf4cbcdb76fa29216447.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35599024/6f0464ec605209957a4979cd0c5947d561001d97.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35599024/b6b4994595bc12b4c84a0d72daba099ab4a94f0f.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35599024/edbfaecd1645c9362891a91cbb47016625ebfe02.png[/img] Post Play NYC Patch Notes: [list] [*]Added support for adaptive vsync (hint is enabled by default) [*]Made dialogue interaction less finnicky (widened trigger area, got rid of the requirement to face the character) [*]Fixed a bug that could cause infinite undo loops [/list] Original Patch Notes: [list] [*] Added artwork to all forest levels [*] Added artwork to the snowcrab levels [*] Added artwork to the hub world [*] Added artwork to circuit puzzles [*] Added NPCs you can talk to [*] Added support for Steam Input [*] Added tutorial to teach controls [*] Both Steam Input and keyboard controls are now customizable [*] Added day/night cycle to hub world (not visible in demo) [*] Added completion percents [*] Added portal art [*] Added a new biome with more puzzles (not accessible in demo) [*] Fixed performance problem (mainly affected circuits level which is not included in this demo) [/list] Known Issues: [list] [*] Some scenery pieces will pop forward/backward in depth as the camera moves, the cause is known and will be fixed soon! [/list] [EDIT] Someone set up a leaderboard on speedrun.com for the demo: https://www.speedrun.com/way_of_rhea/