Minor post-PAX patch notes: [list] [*] Worked around an issue where the last puzzle in the third forest level was difficult to navigate with a controller [*] Fixed colliders in the intro area to the Hermes puzzle (you could land on top of the gate if pressing left while falling) [*] Merged the attract mode used at PAX (not in demo) [*] More jungle biome scenery placed (not in demo) [*] Fixed startup crash on CPUs that don't support the `andn` instruction (part of the BMI extension to x64) [*] Improved debugging infrastructure [/list] Thanks to everyone and stopped by and said hi at PAX, and to everyone who gave feedback on the game or helped us debug the `andn` issue. We're looking forward to the next show. :) Cheers, Mason