Closed Beta v0.7.0
Author: anthropicstudios,
published 7 months ago,
This update got a bit delayed by GDC, but here it is! If you're interested in joining the beta, [url=https://discord.com/invite/JGeVt5XwPP]ping me on Discord[/url].
Notable changes this release include dialogue dialogue sounds for Snow Crab and Hermie, a number of puzzle tweaks, and an in game achievements UI:
[img]https://clan.cloudflare.steamstatic.com/images//35599024/573f81c1ebce54d9efedcd693fcbe684a5629c7f.png[/img]
[h2]Full Release Notes[/h2]
[list]
[*] Added dialogue sounds for Hermie and Snow Crab (professor and Player remaining)
[*] Added presets for common types of colorblindness (colors can still be set to whatever you like by selecting "Custom")
[*] Added an in-game achievements menu
[*] Fixed a number of specific locations where the camera was configured in such a way that it would move oddly if moved via a teleport of save point load
[*] Fixed alternate solutions to a number of end game puzzles
[*] Modified the second puzzle in the second level o the Professor Biome to require what used to be an alternate solution because it was more interesting than the intended solution
[*] Fixed an alternate solution to the last puzzle in the second level of the Professor Biome
[*] Slightly increased the difficulty of the final puzzle
[*] Added missing entrance portals in some levels
[*] Increased size of elevator levers for better visibility
[*] Improved visibility of puzzle elements in some puzzles
[*] Fixed visual artifact that previously showed up when NPCs use portals
[*] Speed controls are no longer toggles on keyboard (experiment, may revert later)
[*] Visual polish
[*] Fixed alternate solutions to some puzzles in the second Ice Biome level
[*] Fixed a way to cheese the penultimate Ice Biome puzzle by messing with save points
[*] Slightly increased difficult of second puzzle in the first Ice Biome
[*] Fixed some physics glitches that affected some circuit puzzles
[*] Spaced out some crab puzzles to make them less fiddly
[*] Added some tele fields that aren't strictly necessary to prevent the annoying situation where a tele is left on from an old puzzle inadvertently
[*] Fixed a place Snow Crab could get stuck in the last puzzle
[*] Shows completion percent in the secret area
[*] Adds UI indicating you can take items from Snow Crab the first time it's possible
[*] Fixed a very difficult to execute timing sensitive alternate solution to an end game puzzle that was more "obvious" than the true solution which is easy to execute
[*] Only shows interesting checkpoints in checkpoint menu, resolves issue with how hidden checkpoints interact with this menu (they are shown if they are most recent)
[*] Fixes issue with text centering on speech bubbles
[*] Fixed objects that spawn just above the ground
[*] Improved load times (should be fairly fast anyway, but there was some low hanging fruit)
[*] Fixed open gates popping in and out when at edge of screen
[/list]