This update got a bit delayed by GDC, but here it is! If you're interested in joining the beta, [url=https://discord.com/invite/JGeVt5XwPP]ping me on Discord[/url]. Notable changes this release include dialogue dialogue sounds for Snow Crab and Hermie, a number of puzzle tweaks, and an in game achievements UI: [img]https://clan.cloudflare.steamstatic.com/images//35599024/573f81c1ebce54d9efedcd693fcbe684a5629c7f.png[/img] [h2]Full Release Notes[/h2] [list] [*] Added dialogue sounds for Hermie and Snow Crab (professor and Player remaining) [*] Added presets for common types of colorblindness (colors can still be set to whatever you like by selecting "Custom") [*] Added an in-game achievements menu [*] Fixed a number of specific locations where the camera was configured in such a way that it would move oddly if moved via a teleport of save point load [*] Fixed alternate solutions to a number of end game puzzles [*] Modified the second puzzle in the second level o the Professor Biome to require what used to be an alternate solution because it was more interesting than the intended solution [*] Fixed an alternate solution to the last puzzle in the second level of the Professor Biome [*] Slightly increased the difficulty of the final puzzle [*] Added missing entrance portals in some levels [*] Increased size of elevator levers for better visibility [*] Improved visibility of puzzle elements in some puzzles [*] Fixed visual artifact that previously showed up when NPCs use portals [*] Speed controls are no longer toggles on keyboard (experiment, may revert later) [*] Visual polish [*] Fixed alternate solutions to some puzzles in the second Ice Biome level [*] Fixed a way to cheese the penultimate Ice Biome puzzle by messing with save points [*] Slightly increased difficult of second puzzle in the first Ice Biome [*] Fixed some physics glitches that affected some circuit puzzles [*] Spaced out some crab puzzles to make them less fiddly [*] Added some tele fields that aren't strictly necessary to prevent the annoying situation where a tele is left on from an old puzzle inadvertently [*] Fixed a place Snow Crab could get stuck in the last puzzle [*] Shows completion percent in the secret area [*] Adds UI indicating you can take items from Snow Crab the first time it's possible [*] Fixed a very difficult to execute timing sensitive alternate solution to an end game puzzle that was more "obvious" than the true solution which is easy to execute [*] Only shows interesting checkpoints in checkpoint menu, resolves issue with how hidden checkpoints interact with this menu (they are shown if they are most recent) [*] Fixes issue with text centering on speech bubbles [*] Fixed objects that spawn just above the ground [*] Improved load times (should be fairly fast anyway, but there was some low hanging fruit) [*] Fixed open gates popping in and out when at edge of screen [/list]