Another round of addressing beta feedback! Notable changes from this release include the addition of a reset button for when undo is tedious: [img]https://clan.cloudflare.steamstatic.com/images//35599024/49e8760118b7b18e3b230ba3a3a28179c4b0e526.png[/img] Better speech bubbles that identify the speaker: [img]https://clan.cloudflare.steamstatic.com/images//35599024/5f63bca0a4258a26e77ac40b3d2a75f197304dcb.png[/img] Long elevators moving faster, and speed being saved across level changes. [h2]Release Notes[/h2] [list] [*]"X-Ray" of orbs drawn, so they can't get lost behind scenery [*]Primary and secondary interact controls always show [*]Revert to checkpoint button added, useful for when undoing through an entire puzzle is common and tedious, e.g. in the long crab puzzles [*]Speed controls now stick across level changes [*]Chat bubbles now show the name of the speaker, and have generally improved styling to make clearer who's speaking [*]Reverse input buffering on crab interactions--if you're a little late interacting with a crab, it will succeed anyway. This is common since you're often moving in the opposite direction of a crab. [*]Long elevators now move faster. Elevators also have damping applied so that their motion feels more natural. [*]Weather magnitude dialed down in various levels and in hub world (aesthetic improvement.) [*]Fog tweaked and opacity decreased. [*]Added contextual info on "redo" since many players missed it [*]Elevators in non puzzle areas now spawn in the most convenient positions by default [*]Fixed an issue where the last puzzle in the forest biome had a "jump" that was inadvertently difficult to land [*]Fixed an issue where speech bubbles were off screen in a cut scene [*]Fixed a visual issue with the scenery in the last puzzle of the ice biome [*]Added option to turn off insects [/list]