Closed Beta v0.5.0
Author: anthropicstudios,
published 8 months ago,
Another round of addressing beta feedback!
Notable changes from this release include the addition of a reset button for when undo is tedious:
[img]https://clan.cloudflare.steamstatic.com/images//35599024/49e8760118b7b18e3b230ba3a3a28179c4b0e526.png[/img]
Better speech bubbles that identify the speaker:
[img]https://clan.cloudflare.steamstatic.com/images//35599024/5f63bca0a4258a26e77ac40b3d2a75f197304dcb.png[/img]
Long elevators moving faster, and speed being saved across level changes.
[h2]Release Notes[/h2]
[list]
[*]"X-Ray" of orbs drawn, so they can't get lost behind scenery
[*]Primary and secondary interact controls always show
[*]Revert to checkpoint button added, useful for when undoing through an entire puzzle is common and tedious, e.g. in the long crab puzzles
[*]Speed controls now stick across level changes
[*]Chat bubbles now show the name of the speaker, and have generally improved styling to make clearer who's speaking
[*]Reverse input buffering on crab interactions--if you're a little late interacting with a crab, it will succeed anyway. This is common since you're often moving in the opposite direction of a crab.
[*]Long elevators now move faster. Elevators also have damping applied so that their motion feels more natural.
[*]Weather magnitude dialed down in various levels and in hub world (aesthetic improvement.)
[*]Fog tweaked and opacity decreased.
[*]Added contextual info on "redo" since many players missed it
[*]Elevators in non puzzle areas now spawn in the most convenient positions by default
[*]Fixed an issue where the last puzzle in the forest biome had a "jump" that was inadvertently difficult to land
[*]Fixed an issue where speech bubbles were off screen in a cut scene
[*]Fixed a visual issue with the scenery in the last puzzle of the ice biome
[*]Added option to turn off insects
[/list]