Closed Beta v0.4.0
Author: anthropicstudios,
published 8 months ago,
v0.4.0 addresses feedback from recent beta tests--in particular, some puzzle and achievement bugs were fixed, and it's now clearer how auto save works.
If you'd like to be added to the waitlist for the closed beta, ping us on [url=https://discord.gg/JGeVt5XwPP]Discord[/url]! The next round of testers will be drawn early next week, if not sooner.
[h2]Release Notes[/h2]
[list]
[*] Fixed bug where the "Left Behind" achievement could trigger when it shouldn't
[*] Fixed bug where opening the save point menu cleared undo/redo history even if you backed out of it
[*] Worked around a Steam Input bug that lead to controller glyphs to not show up if the controller is plugged in after the game starts (explanation: SDK docs incorrectly instruct users to cache `GetActionSetHandle` result at startup--it fails if controllers are not yet present)
[*] When the active controller is disconnected, the game now prioritizes showing glyphs from any other attached controller over the keyboard (doesn't make sense to fall back to keyboard as a default on Steam Deck)
[*] Fixed inconsistent spelling of "Hermie" in game and in achievements
[*] Fixed a bug that allowed bypassing the last ice world puzzle
[*] Minor all around perf improvement (explanation: disabled debug features in the scripting VM)
[*] Disabled some dev mode controls that were inadvertently present in normal mode
[*] Fixed a bug where undo would occasiionally take you back to just after you fell off a ledge instead of just before
[*] Made the meaning of the autosave icon clearer
[*] Shows the last auto save time on pause menu
[*] Only pops up an explanation of undo/redo the first time you try to load a checkpoint
[*] Improved on screen controls
[*] Improves UI copy
[*] Fixed bug where crash dialogue on Windows would successfully send me the log, but would not close afterwards, making it appear to have failed
[*] Focuses on crash reporter dialogue if it launches
[*] Updates crash reporter network dependency in attempt to resolve intermittent issue with sending feedback from Steamdeck
[*] Adds more checkpoints, especially in areas where you had to walk a bit after a puzzle to trigger a checkpoint
[*] Fixed an issue where orbs in a secret area would slowly slide down a slant and end up behind a plant, making them harder to find if you took a while to find the secret area
[/list]
Cheers,
Mason