Virvius Update (March 11 2024)
Author: Enfenyx,
published 8 months ago,
[h2]Log - 03/11/24[/h2]
[b]Notes:[/b] With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th.
Feel free to try out the newest Demo for Virvius and express any thoughts or concerns or any other game inquiries to the [b]Steam Discussion board[/b] or[b] Enfenyx Gaming - Virvius Discord Server.[/b] I would love to hear from you!
[list]
--------> https://steamcommunity.com/app/2335370/discussions/
--------> https://discord.gg/HSVPTCCs9E
[/list]
[h3]ADDED/CHANGED FEATURES[/h3]
[olist]
[*] Level 8: Erode Asylum built.
[*] Level 9: Carnage Lichyard built.
[*] Level 10: Reapers Scaffold built.
[*] New Enemy: Necrosis.
[*] New torch props.
[*] Setup a black screen fade when player transitions into a level.
[*] Changed appearance of energy and plasma projectiles.
[*] New music for levels 8, 9, 10 + boss.
[/olist]
[h3]GAME FIXES[/h3]
[list]
[*] Some sprite elements are broken on long resolutions.
[*] Boss room door does not lock when engaged in battle in Level 10.
[*] Enemies not on Nav mesh errors pop up on Level 10.
[*] Boss type enemies cannot be gibbed.
[*] Fixed the flame particle system for torches.
[*] Elite enemy launches grenades directly down at player.
[/list]
[h3]GAME ISSUES[/h3]
[olist]
[*] Player keeps moving after being on a moving platform on Level 7.
[*] Player can survive Lasers with full armor and health.
[*] Photon Cannon Revs up immediately after shooting.
[*] Berserk powerup falls through floor in level 6.
[*] Rain trigger doesn't reactive when in rain.
[*] Crushers in level 6 can catch player with god mode causing the player to get stuck.
[*] Number of Enemies killed in level doesn't match the total number of enemies in the level.
[*] Noticeable jitter on moving platforms.
[*] Enemies stick to player on Level 6 Main Elevator.
[*] Enemies have a late animation call when they are damaged or just died.
[*] Dying and loading the file, gun animation doesn't reset and shoot in half animation.
[/olist]
[h3]UPCOMING TASKS[/h3]
[list]
[*] Change weapon wheel selection movement from keyboard to mouse.
[*] Create a popup UI or weapon selection popup on bottom of screen.
[*] Design better visual textures for the game.
[*] Add barely surviving health to empower the player.
[*] Add health based enemy pushback, instead of a damage timer.
[*] Design a runic key as a key alternative.
[*] Runic Key needs to implemented into UI.
[*] Add a vibration strength option
[*] Add 3-1-3 movement to enemies.
[*] Create Achievements for Steam
[/list]