[h2]Log - 04/05/24[/h2] [b]Notes:[/b] First off, [b]I want to thank the Steam/Boomer shooter community for testing Virvius, the game has improved greatly because of your input, Thank you! [/b]This update is the official [b]purchasable[/b] early access build which now contains 24 achievements with an [b][u]"Achievement"[/u][/b] menu for in game. Having said that, achievements are not included in the demo and only a few of them can actually be obtained in episode 1, as the achievements were designed for the full 4 episode game. Also, this build now includes a level select which is the [b][u]"Vault"[/u][/b] selection in the menu with and episode selection in the next with only episode 1 accessible. You can unlock levels as you play the game and revisit them if your scouting for achievements. I have also patched a few bugs, added a weapon select UI in the game and tweaked some of the weapons more. The Railgun got an overhaul and centered weapons should now function better. [b]Virvius is now available to buy for $4.99USD![/b] its not much but, its 3 years of honest work with plenty of gameplay. Check out the demo first if you're feeling uncertain. Feel free to express any thoughts or concerns or any other game inquiries to the [b]Steam Discussion board[/b] or[b] Enfenyx Gaming - Virvius Discord Server.[/b] I would love to hear from you! [list] --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E [/list] [h3]ADDED/CHANGED FEATURES[/h3] [olist] [*] Enemies deal much more damage and are more difficult than before. [*] Added a warping effect when exiting portals. [*] Added a screen fade when entering levels. [*] In game achievement menu. [*] Achievement UI pop on Steam and In game. [*] In game level select menu. [*] Railgun aesthetics has changed. [*] New Popup weapon UI when selecting weapons from 0-9. [*] Player can now switch weapons much faster. [*] Added a cross icon to secret wall on tower elevator in level 4. [*] Changed the recoil on weapons to give more gun feedback. [*] Added an extra save point in level 7 just before the red key area. [*] Added a cross icon on a secret wall in yellow key room level 6. [*] Added some props to Level 1 and 2. [/olist] [h3]GAME FIXES[/h3] [list] [*] When all weapons cheat enabled and then starting a new game player starts with ultra Shotgun. [*] After dying and loading the file, gun animation doesn't reset and weapons shoot in half animation. [*] Slight delay after shooting when trying to switch weapon. [*] Player still bonded to platform triggers even when the player has exited causing soft lock. [*] Enlarged the railgun projectile so its easier to kill multiple enemies. [*] Player can't access floor secret in griever water way in level 4. [*] Grievers still play sound to engage when invisible power is active. [*] Colliders on Damnation Fists were enlarged for better range. [*] Quick switching when punisher activated at the same time causes the player to be unable to attack. [*] No message to the player when opening waste disposal drains in level 8. [*] Slashing enemies through walls emits blood but enemy is not damaged. [*] Doors permanently lock player in after loading save in level 6 which results in a hard lock. [*] No secret message trigger for obtaining vigor in acid drain in level 8. [*] Fixed broken elevator trigger leading to yellow key in level 6. [*] Shooting the spiker cannon constantly building nails in one spot reduces FPS. [*] All explosive crates still active on level load despite being shot previously. [*] Photon Cannon Revs up immediately after shooting. [*] Centered weapons and the visual effects seems less impactful than with left and right weapons. [/list] [h3]GAME ISSUES[/h3] [olist] [*] Frames per second affects distance of grenades shot. [*] Player can survive Lasers with full armor and health. [*] Rocket launcher pickup collider inaccurate in level 10. [*] Berserk powerup falls through floor in level 6. [*] Rain trigger doesn't reactive when in rain. [*] Crushers in level 6 can catch player with god mode causing the player to get stuck. [*] Number of Enemies killed in level doesn't match the total number of enemies in the level. [*] Noticeable jitter on moving platforms. [*] Enemies stick to player on Level 6 Main Elevator. [*] Enemies have a late animation call when they are damaged or just died. [*] Mini bosses can still be gibbed. [*] Jump sound for player needs to be changed. [/olist] [h3]UPCOMING TASKS[/h3] [list] [*] Change weapon wheel selection movement from keyboard to mouse. [*] Incorporate a Key binding system so players can adjust controls. [*] Design better visual textures for the game. [*] Add barely surviving health to empower the player. [*] Add health based enemy pushback, instead of a damage timer. [*] Design a runic key as a key alternative. [*] Runic Key needs to implemented into UI. [*] Add a vibration strength option [*] Add 3-1-3 movement to enemies. [*] Add a vibration strength option. [/list]