Virvius Update (Mar 30th 2023)
Author: Enfenyx,
published 1 year ago,
[h1]Log - 03/30/23[/h1]
[b][h2]GAME FIXES[/h2][/b]
[h3]ENEMIES[/h3]
[list]
[*] Explosive box kills grunt in shoot animation causes them to stick in animation.
[*] Elite grunt close range needs to be adjusted when player is very close.
[*] Delusion enemies E1L3 spawn points need to be moved ahead.
[*] Din enemy does not come out of Idle animation when engaging player.
[*] Spawned enemies takes performance due from the probuilder Mesh.rebuild() method.
[*] Fixed issue with Din Enemy pushing player on top of it when attacking.
[*] Bullet holes appear on Din Enemy when shooting it.
[*] Loading a save, enemy corpses will not mutilate.
[*] Spawned enemies don't count to total level enemies.
[*] Delusion Enemies LOS needs to be increased in L3 Crate storage.
[*] Grunt Enemies LOS needs to be increased in L3 Crate transfer Upper
[*] Nail gun always mutilates Delusion.
[*] Enemies still see player with invisibility powerup but don't shoot player.
[*] Elite enemy swing animation is poor.
[*] Elite grenade Animation needs to fire only one grenade and shortened.
[*] Grunt in level 3 floats in air after laser area.
[*] Save the spawn system state.
[/list]
[h3]USER INTERFACE[/h3]
[list]
[*] Player dead messages need to match type of death.
[*] Rain filter darkens visual to an extreme. (Fixed on it’s own?)
[*] Center messages are not removed when transitioning into a new level.
[*] Fix issue where crosshair would disable.
[*] Add another picture of griever with griever loading image.
[*] Pop UI text color needs to changed sooner.
[*] Hand position option needs to be changed to left center right.
[/list]
[h3]OPTIONS[/h3]
[list]
[*] In Options, drag values on sliders do not correspond with internal index values.
[*] Default options to have UI environment effects on by default.
[/list]
[h3]LEVELS[/h3]
[list]
[*] Drill noise in EP1-L2 needs to be louder.
[*] Drill explodes after spin when rock is already opened.
[*] Found Secret doesn't work in crate storage L3.
[*] L2 & L3 plays secret sound on message triggers.
[*] L3 Laser don't kill player falling down to crate storage.
[*] Add more lights to Lava Ep3 in Prologue.
[*] AudioSource not assigned in spawner E1L3.
[*] E1L4 cave wall ambush textures need to be distinguished from outer textures.
[/list]
[h3]GAME[/h3]
[list]
[*] When saving on a moving platform, platform is not saved or activated.
[*] Explosion crates/barrels when exploded caused a massive performance issue.
[*] Auto save method also saves the options and should be separated.
[*] Divinity Powerup Model is terrible looking.
[*] Increase blood size and amt.
[*] 25 health kits only giving 15 health.
[*] Enemy drops an extra ammo pack when restarting level.
[/list]
[h3]PLAYER[/h3]
[list]
[*] God mode power up plays dmg sound too often in lava
[*] Sigma, grenade & rockets don't set off explosive barrels
[*] BobSystem water swish isn't working
[*] Swimming above and under water sound isn't working.
[*] Health doesn't degrade with reviver Power up
[*] Falling far into water and coming out of water damages player
[*] Shotgun bullet holes somehow appear in thin air.
[*] Weapon animation for jumping needs to be slowed down.
[*] Weapon damage was broken, enemy damage stopped after being dead.
[*] When Powerup was active when saved was stored in memory and was never reset when loading caused the power to be active when it wasn't supposed to be.
[*] Sigma explosion faded to quickly
[*] Tighten spread of ultra shotgun
[*] When player saves in the water swimming state not saved
[*] allow less friction when swimming
[*] When player comes up for air gives gun rapid fire on cliffs.
[*] When player is underwater muzzle particles don't show up because of Wave Shader.
[/list]
[b][h2]GAME BUGS[/h2][/b]
[olist]
[*] Din enemy can hit player through wall.
[*] Elite enemy grenades kills itself and other enemies.
[*] Mastoid needs to fire lasers faster on easier difficulties.
[*] Some particles underwater wave shader render weird.
[*] Fix sprites in loading screen to fade not cut off.
[*] When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
[*] Setting a custom Frame Rate effects the V-Sync by turning it on when off.
[*] Video and audio on preview on main menu video lose sync.
[*] Railgun red fade doesn't match the return rate of recoil.
[*] Sword can kill enemies through walls
[/olist]
[h3]ALT BUGS (TECH DEMO LEVEL 0): [/h3]
[list]
[*] Due to the large design of the prototype level and the massive amount of objects does a toll on performance even with optimization. (Probuilder issue)
[*] Din enemy that follows after grunt dies has no where to go so it remains at grunts current position
[*] Shutdown messages do not turn off when key switches are activated.
[*] Some objects in the scene are not saved, these are specific objects to this level, a custom line within save would have to be implemented just for this & levels in the future.
[*] Objects that spawn on the big moving elevator section bounce because they're not part of the elevator transform.
[*] Blue Key acid pit elevator hurts player when player moves onto platform.
[*] Water projection in Red door room is all over walls and should only be under water.
[*] Din enemies in Yellow key jail room were set to chase and not idle.
[/list]
[b][h2]GAME ADDITIONS & CHANGES [/h2][/b]
[olist]
[*] Build a terrifying skeleton enemy with a melee weapon that charges player.
[*] Build a big enemy damage/explosive resistant enemy.
[*] Add Level skip in command console.
[*] Light Trigger On will play a sound.
[*] Add F2 as an auto save button and F5 to load it.
[*] Categorize Move and Look in options.
[*] Show game/level stats when active in options.
[*] Add option to change FPS Limit.
[*] Build EP1- L5.
[*] Build a new mini boss for episode 1 halfway point.
[*] Added float values to sensitivity input.
[*] When player obtained a new weapon, show weapon on UI.
[*] When player obtains ammo, show image of ammo collected on UI.
[*] Randomly change background enemy on loading screen.
[*] Game loads last saved slot when died.
[*] Saving now saves enemies, level objects, elevators, switches and other states.
[/olist]
[b][h2]GAME IDEAS & POSSIBLE CHANGES [/h2][/b]
[list]
[*] Change Blood color.
[*] When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
[*] Add blood enabled option.
[*] Add gore enabled option.
[*] Add look rotation assist option.
[*] Enemies listen for player sound.
[*] Add explosion holes for explosions.
[*] Build a new damnation blade.
[*] Stack Powerup powers – add power sprite stacking.
[*] Make Enemies fight each other.
[*] Tele-fragging.
[*] Add vibration strength to options.
[*] Controller disconnection UI message.
[/list]