[h1]Log - 03/30/23[/h1] [b][h2]GAME FIXES[/h2][/b] [h3]ENEMIES[/h3] [list] [*] Explosive box kills grunt in shoot animation causes them to stick in animation. [*] Elite grunt close range needs to be adjusted when player is very close. [*] Delusion enemies E1L3 spawn points need to be moved ahead. [*] Din enemy does not come out of Idle animation when engaging player. [*] Spawned enemies takes performance due from the probuilder Mesh.rebuild() method. [*] Fixed issue with Din Enemy pushing player on top of it when attacking. [*] Bullet holes appear on Din Enemy when shooting it. [*] Loading a save, enemy corpses will not mutilate. [*] Spawned enemies don't count to total level enemies. [*] Delusion Enemies LOS needs to be increased in L3 Crate storage. [*] Grunt Enemies LOS needs to be increased in L3 Crate transfer Upper [*] Nail gun always mutilates Delusion. [*] Enemies still see player with invisibility powerup but don't shoot player. [*] Elite enemy swing animation is poor. [*] Elite grenade Animation needs to fire only one grenade and shortened. [*] Grunt in level 3 floats in air after laser area. [*] Save the spawn system state. [/list] [h3]USER INTERFACE[/h3] [list] [*] Player dead messages need to match type of death. [*] Rain filter darkens visual to an extreme. (Fixed on it’s own?) [*] Center messages are not removed when transitioning into a new level. [*] Fix issue where crosshair would disable. [*] Add another picture of griever with griever loading image. [*] Pop UI text color needs to changed sooner. [*] Hand position option needs to be changed to left center right. [/list] [h3]OPTIONS[/h3] [list] [*] In Options, drag values on sliders do not correspond with internal index values. [*] Default options to have UI environment effects on by default. [/list] [h3]LEVELS[/h3] [list] [*] Drill noise in EP1-L2 needs to be louder. [*] Drill explodes after spin when rock is already opened. [*] Found Secret doesn't work in crate storage L3. [*] L2 & L3 plays secret sound on message triggers. [*] L3 Laser don't kill player falling down to crate storage. [*] Add more lights to Lava Ep3 in Prologue. [*] AudioSource not assigned in spawner E1L3. [*] E1L4 cave wall ambush textures need to be distinguished from outer textures. [/list] [h3]GAME[/h3] [list] [*] When saving on a moving platform, platform is not saved or activated. [*] Explosion crates/barrels when exploded caused a massive performance issue. [*] Auto save method also saves the options and should be separated. [*] Divinity Powerup Model is terrible looking. [*] Increase blood size and amt. [*] 25 health kits only giving 15 health. [*] Enemy drops an extra ammo pack when restarting level. [/list] [h3]PLAYER[/h3] [list] [*] God mode power up plays dmg sound too often in lava [*] Sigma, grenade & rockets don't set off explosive barrels [*] BobSystem water swish isn't working [*] Swimming above and under water sound isn't working. [*] Health doesn't degrade with reviver Power up [*] Falling far into water and coming out of water damages player [*] Shotgun bullet holes somehow appear in thin air. [*] Weapon animation for jumping needs to be slowed down. [*] Weapon damage was broken, enemy damage stopped after being dead. [*] When Powerup was active when saved was stored in memory and was never reset when loading caused the power to be active when it wasn't supposed to be. [*] Sigma explosion faded to quickly [*] Tighten spread of ultra shotgun [*] When player saves in the water swimming state not saved [*] allow less friction when swimming [*] When player comes up for air gives gun rapid fire on cliffs. [*] When player is underwater muzzle particles don't show up because of Wave Shader. [/list] [b][h2]GAME BUGS[/h2][/b] [olist] [*] Din enemy can hit player through wall. [*] Elite enemy grenades kills itself and other enemies. [*] Mastoid needs to fire lasers faster on easier difficulties. [*] Some particles underwater wave shader render weird. [*] Fix sprites in loading screen to fade not cut off. [*] When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue) [*] Setting a custom Frame Rate effects the V-Sync by turning it on when off. [*] Video and audio on preview on main menu video lose sync. [*] Railgun red fade doesn't match the return rate of recoil. [*] Sword can kill enemies through walls [/olist] [h3]ALT BUGS (TECH DEMO LEVEL 0): [/h3] [list] [*] Due to the large design of the prototype level and the massive amount of objects does a toll on performance even with optimization. (Probuilder issue) [*] Din enemy that follows after grunt dies has no where to go so it remains at grunts current position [*] Shutdown messages do not turn off when key switches are activated. [*] Some objects in the scene are not saved, these are specific objects to this level, a custom line within save would have to be implemented just for this & levels in the future. [*] Objects that spawn on the big moving elevator section bounce because they're not part of the elevator transform. [*] Blue Key acid pit elevator hurts player when player moves onto platform. [*] Water projection in Red door room is all over walls and should only be under water. [*] Din enemies in Yellow key jail room were set to chase and not idle. [/list] [b][h2]GAME ADDITIONS & CHANGES [/h2][/b] [olist] [*] Build a terrifying skeleton enemy with a melee weapon that charges player. [*] Build a big enemy damage/explosive resistant enemy. [*] Add Level skip in command console. [*] Light Trigger On will play a sound. [*] Add F2 as an auto save button and F5 to load it. [*] Categorize Move and Look in options. [*] Show game/level stats when active in options. [*] Add option to change FPS Limit. [*] Build EP1- L5. [*] Build a new mini boss for episode 1 halfway point. [*] Added float values to sensitivity input. [*] When player obtained a new weapon, show weapon on UI. [*] When player obtains ammo, show image of ammo collected on UI. [*] Randomly change background enemy on loading screen. [*] Game loads last saved slot when died. [*] Saving now saves enemies, level objects, elevators, switches and other states. [/olist] [b][h2]GAME IDEAS & POSSIBLE CHANGES [/h2][/b] [list] [*] Change Blood color. [*] When player uses sigma weapon with v damage to expand the radius/damage of the explosion. [*] Add blood enabled option. [*] Add gore enabled option. [*] Add look rotation assist option. [*] Enemies listen for player sound. [*] Add explosion holes for explosions. [*] Build a new damnation blade. [*] Stack Powerup powers – add power sprite stacking. [*] Make Enemies fight each other. [*] Tele-fragging. [*] Add vibration strength to options. [*] Controller disconnection UI message. 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