Virvius Update (January 25 2024)
Author: Enfenyx,
published 9 months ago,
[h2]Log - 01/25/24[/h2]
[b]Notes:[/b] [u]Virvius[/u] development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fixes, a performance boost, more accurate physics and fixes to some difficult bugs. Currently, there are over 50 bugs cleared in this build.
Feel free to try out the newest Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the [b]Steam Discussion board[/b] or[b] Enfenyx Gaming - Virvius Discord Server.[/b]
[list]
--------> https://steamcommunity.com/app/2335370/discussions/
--------> https://discord.gg/HSVPTCCs9E
[/list]
[h3]ADDED/CHANGED FEATURES[/h3]
[olist]
[*] Shotguns and Spiker Cannon has better sound effects (Hopefully) ːsteamfacepalmː.
[*] Level 7: Arcane Puncture built.
[*] Enemies listen for player sound.
[*] Lights travel down hallways functionality.
[*] Add flares to the shotgun bullets so player can see bullets shot.
[*] When the player takes damage, to show the bloody screen flash instead of just red UI.
[*] Controller disconnection popup UI.
[*] New Screenshot Capture mode in Console Command.
[/olist]
[h3]GAME FIXES[/h3]
[list]
[*] Fixed Time Step and Maximum Allowed Timestep changed in project
[*] Level 6 Yellow key room, player gets stuck in water when walking up ramp.
[*] Some shoot switches don't trigger when fired at.
[*] Last sound effect plays when unpausing the game.
[*] Game frames-per-second really low on Level 6.
[*] Sigma projectile bounces off enemies and loses momentum. (Still slightly an issue)
[*] Player not swimming under water despite drowning. (Steam Feedback).
[*] Player falls under acid in acid room to the left when entering through the door.
[*] Explosions no longer cast through walls (My favorite!)
[*] Sword no kills enemies through walls. (Also a favorite!)
[*] Lava switch in Level 7 Index out of bounds.
[*] Enemy continuously playing background sound and getting stuck on position.
[*] Level 6 station lights don't light up when pressing main switches.
[*] Enemies no longer hurt player through walls.
[*] Sword not completing collision when directly in front of enemy.
[*] Fix overall bullet force on enemy bullets.
[*] Explosive box by blue key door in level 6 doesn't explode.
[*] Added some more feedback to the weapon recoil on Spiker Cannon.
[*] Add Griever mounts back into Prologue on hard difficulty entrance.
[*] Health bar remains filled when exploded/mutilated.
[*] Message Triggers for acid and lava sections do not shut off in level 6.
[*] V-damage sound is louder than gun shots.
[*] Sigma projectile too slow when moving forward at the same time is was fired.
[*] Player can interact with fireballs in lava.
[*] Elite enemy grenade fires straight not adjusting based on player distance or height.
[*] Mastoid laser eyes didn't affect enemies.
[*] Some enemies don't engage player right away in some levels.
[*] Probuilder seam in Level 2 drill not sealed.
[*] Increase the spread for shotgun weapons.
[*] Speed up the weapon fire on Photon Cannon.
[*] Speed up the weapon fire on Spiker Cannon.
[*] Increase blood on enemy damage.
[*] Divinity sound is played when sword is swung.
[*] Spiker ammo box sitting in entrance lava in level 6.
[*] Z fighting in lava at start of Level 6.
[*] First switch in level 4 tower is pushed out from wall.
[/list]
[h3]GAME ISSUES[/h3]
[olist]
[*] Elite enemy launches grenades directly down at player.
[*] Berserk powerup falls through floor in level 6.
[*] Enemies have a late animation call when they are damaged or just died.
[*] Some sprite elements are broken on long resolutions.
[*] Enemies stick to player on Level 6 main elevator.
[*] Number of enemies killed in level doesn't match the total number of enemies in the level on load.
[*] Crushers in level 6 can catch player with god mode causing the player to get stuck.
[*] Rain trigger doesn't reactivate when in rain (Prologue Level)
[*] Photon Cannon revs up immediately after shooting.
[*] Player can survive lasers with full armor and health.
[*] Increase gore explosion force in direction shot.
[*] Make gore chunks larger for larger enemies.
[/olist]
[h3]UPCOMING TASKS[/h3]
[list]
[*] Game Idea - Change blood color.
[*] Setup kill boxes on the outside of levels so player dies instantly when they clip outside.
[*] Adding barely surviving health when player is near death.
[*] Rebuilding the photon cannon.
[*] Addressing jump strafing to get it more functionally satisfying.
[*] Game Idea - Add blood enabled option.
[*] Design a new trailer for Virvius.
[*] Game Task - Add explosion holes for explosions.
[*] Game Task - Add Powerup stacking.
[*] Game Task - Vibration strength option.
[*] Give Diabolic enemies their own Gore.
[*] Design better visual textures for the game.
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