[h2]Log - 04/12/24[/h2] [b]Notes:[/b] A gift came early for AZERTY users! Virvius now has button/key mapping! I've been paying attention to the thoughts and feedback from the wonderful boomer shooter community. I've addressed some of the issues that have come up and I hope I can continue to bring a better experience to you. This update also includes fixes for a few other important factors that have been brought up a few times, [list] [*]Firstly the graphics not matching the trailers or screenshot. This is because of the [b]Exponential Squared Fog[/b] that was implemented in the lighting, Some of the screen shots were taken before that was implemented, this has been updated and the game looks like it used too. [*]Secondly, is the sound. I had currently [b]reverbed the sound effects[/b] for the player, this has been removed and the sound has been amped up. To me, the sound now feels more impactful. [/list] Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the [b]Steam Discussion board[/b] or[b] Enfenyx Gaming - Virvius Discord Server.[/b] I would love to hear from you! [list] --------> https://steamcommunity.com/app/2335370/discussions/ --------> https://discord.gg/HSVPTCCs9E [/list] [h3]ADDED/CHANGED FEATURES[/h3] [olist] [*] Control/key mapper is now the first option in the [b]Controls[/b] category. [*] Vibration strength was now added to the options under Enable Vibration. [*] Removed Secret/Reviver power up from Level 3 and added a grenade launcher instead. [*] Added lighting and props to some levels. [*] Added a specific hurt sound for being in acid. [*] Added damage sounds for player taking damage above 100 health. [*] Added Diabolic death messages. [*] Added Necrosis death messages. [/olist] [h3]GAME FIXES[/h3] [list] [*] Changed Exponential Squared fog to linear with distance to fixed graphics. [*] Grunt enemies have less accuracy and their shotgun shots are now dodge-able. [*] Photon projectiles had a green glow instead of blue. [*] Added more ammo/health to to a few levels. [*] Grunt Enemies take more damage from afar. [*] Sword swing speed increased X0.5. [*] Removed reverb from audio mixer and added a volume enhancer for player sounds. [*] Changed the jump sound (may need to be assessed again) [*] When Diabolic mini boss killed the player it would display elite grunt death messages. [*] Fixed Rocker launcher height in level 10. [*] Fixed extra secrets showing up in level 3. [*] Fixed player would load their save and health wouldn't reduce upon load if they had over 100 health. [*] Fixed sound issues with minigun playing sounds on wrong mixer. [*] Changed the Spiker cannon dmg to enemies from 7.5 to 15. [/list] [h3]GAME ISSUES[/h3] [olist] [*] Player controller with game pad is not great and needs to be addressed. [*] Frames per second affects distance of grenades shot. [*] Player can survive Lasers with full armor and health. [*] When entering the griever cave in level 4 and jumping, the player can randomly die. [*] Berserk powerup falls through floor in level 6. [*] Rain trigger doesn't reactive when in rain. [*] Crushers in level 6 can catch player with god mode causing the player to get stuck. [*] Number of Enemies killed in level doesn't match the total number of enemies in the level. [*] Noticeable jitter on moving platforms. [*] Enemies stick to player on Level 6 Main Elevator. [*] Enemies have a late animation call when they are damaged or just died. [*] Bosses can still be gibbed. [*] When saving and loading at mini boss level 5 the battle music doesn't play. [*] Players get stuck going into water at rock secret in level 2. [*] Sword sometimes doesn't collide with enemy. [*] Weapon out of ammo when grabbing berserk stops weapon from shooting. [*] Player hurt sounds happen too often in Lava. [*] Player hurt sounds still play in acid while divinity power is active. [/olist] [h3]UPCOMING TASKS[/h3] [list] [*] Fixing the player controller with momentum. [*] Make the screen red when obtaining Punisher Power. [*] Change weapon wheel selection movement from keyboard to mouse. [*] Design better visual textures for the game. [*] Add barely surviving health to empower the player. [*] Add health based enemy pushback, instead of a damage timer. [*] Design a runic key as a key alternative. [*] Runic Key needs to implemented into UI. [*] Add 3-1-3 movement to enemies. [/list]