Virvius Update (Apr 26th 2023)
Author: Enfenyx,
published 1 year ago,
[h1]Log - 04/26/23[/h1]
[b][h2]GAME FIXES[/h2][/b]
[h3]ENEMIES[/h3]
[list]
[*] Enemies need an option to turn off resurrection on Demonic difficulty.
[*] Griever enemy snaps to damage animation when idle.
[*] Griever not rising when player gets close.
[*] Griever chases player while in idle animation.
[*] Enemies still react to the player when Vanisher power is active.
[*] Delusion enemy goes into walking animation when close to player.
[*] Mastoid unable to hit player when below the player.
[*] Delusion hit collider still active when mutilated.
[/list]
[h3]USER INTERFACE[/h3]
[list]
[*] Rain shader Z-Write material viewable through walls.
[*] Environment sounds continue during loading screen.
[/list]
[h3]OPTIONS[/h3]
[list]
[*] Volume for game is saved but not implemented in options.
[*] Setting a custom framerate "secretly" turns on V-sync.
[/list]
[h3]LEVELS[/h3]
[list]
[*] Rain Environment: Rain too bright and should look transparent.
[*] Ep1-L5 boss music starts up after boss was beaten.
[*] Ep1-L6 Crane door shuts on Crane while crane goes through it.
[*] Ep1-L2 Rising from water does not jump Ledge in water Caverns.
[*] Ep1-L2 enemies walk through drill rock.
[*] Ep1-L3 Player stuck in acid in crate storage room
[*] Remove Din Enemy from EP1-L5 Enemy Ambush room.
[*] Remove Logos from Crates and add a picture texture instead.
[*] Rain comes through top vent Ep1-L1
[*] Ep1-L2 lights on panels don't shut off when activated.
[/list]
[h3]GAME[/h3]
[list]
[*] Grenades blow the player really far
[*] Removed Instant Elevator Movement
[*] Explosive crates & barrels state not saved
[*] Mini Rockets rotation is not reset when firing a rocket.
[*] Ultra Shotgun pickup is showing "0" ammo collected.
[*] Shotgun & Ultra shotgun needs to do more damage.
[/list]
[h3]PLAYER[/h3]
[list]
[*] Input System Player would get stuck on wall coming up for air.
[*] Player dive force value was too low.
[*] When player is underwater and hits a ceiling player tries to jump up.
[*] Player would not jump out of water when close to ledge.
[/list]
[b][h2]GAME BUGS[/h2][/b]
[olist]
[*] Din enemy can hit player through wall.
[*] Elite enemy grenades kills itself and other enemies.
[*] Mastoid needs to fire lasers faster on easier difficulties.
[*] Some particles underwater wave shader render weird.
[*] Fix sprites in loading screen to fade not cut off.
[*] When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
[*] Setting a custom Frame Rate effects the V-Sync by turning it on when off.
[*] Video and audio on preview on main menu video lose sync.
[*] Railgun red fade doesn't match the return rate of recoil.
[*] Sword can kill enemies through walls.
[*] Explosions sometimes doesn't kill enemies. Overlap Sphere is blocked by other objects.
[*] Brightness is only interactable when post processing is active.
[*] Railgun red fade doesn't match the return rate of recoil.
[/olist]
[b][h2]GAME ADDITIONS & CHANGES [/h2][/b]
[olist]
[*] Enemies are now scripted with inheritance.
[*] Enemies now have shoot accuracy.
[*] Removing Virvius logo from crates drastically increased game performance.
[*] Added moving enemy sprites on loading screen.
[*] Changed the look of some weapons and enemies.
[*] Converted TechDemo level 0 into EP1-L6.
[*] Enemies now FIGHT each other only if its a different type of enemy.
[/olist]
[b][h2]GAME IDEAS & POSSIBLE CHANGES [/h2][/b]
[list]
[*] Build EP1-L7 level.
[*] Rotating Grenades when shot.
[*] Lava Kills Enemies.
[*] Change Blood color.
[*] When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
[*] Add blood enabled option.
[*] Add gore enabled option.
[*] Add look rotation assist option.
[*] Enemies listen for player sound.
[*] Add explosion holes for explosions.
[*] Build a new damnation blade.
[*] Stack Powerup powers – add power sprite stacking.
[*] Tele-fragging.
[*] Add vibration strength to options.
[*] Controller disconnection UI message.
[/list]