TRIBES 3: Rivals Playtest #2 - Patch Notes
Author: Pioter,
published 11 months ago,
TRIBES 3: Rivals | 12.07.2023 | Prophecy Games
LOADOUTS
[list][*]Weapons
[/*][list][*]Fusion Mortar
[/*][list][*]Adjusted projectile speed
[/*][*]Adjusted projectile arc
[/*][/list][*]Shotgun
[/*][list][*]Updated spread pattern
[/*][/list][*]Spinfusors
[/*][list][*]Adjusted all Spinfusors passive reload times
[/*][/list][*]Bolt Launcher
[/*][list][*]Adjusted passive reload time
[/*][/list][*]Nova Colt
[/*][list][*]Kickback adjusted
[/*][/list][*]Repair Tool added to Medium and Heavy loadouts
[/*][list][*]The Repair Tool can be used to heal Base Turrets, Generators and Radars
[/*][/list][*]Honorfusor
[/*][list][*]Damage reduced by 100
[/*][/list][*]Heavy Honorfusor
[/*][list][*]Damage reduced by 150
[/*][/list][/list][*]Packs and Grenades
[/*][list][*]Overall ability balance pass
[/*][*]Team Portal
[/*][list][*]Friendly players use the Team Portal by stepping through the portal rather than using an interact button
[/*][/list][*]Turret Pack
[/*][list][*]Deployable Turret now depletes energy on hit
[/*][/list][*]Explosive Nitron
[/*][list][*]Reduced damage
[/*][*]Added damage and impulse falloff
[/*][/list][*]Impact Nitron
[/*][list][*]Added damage and impulse falloff
[/*][/list][*]Spinfusor Disc added to Heavy loadout
[/*][/list][*]Perks
[/*][list][*]Perks enabled
[/*][*]Egocentric Perk added
[/*][list][*]Reduces self damage by 20%
[/*][/list][*]Rage Perk added
[/*][list][*]Rage gives players +50 energy, reduces their mass by 25%, and makes them immune to self-damage for 15 seconds after an enemy grabs their flag while they are within 240 meters of the flag.
[/*][*]Rage is disabled once the player takes damage, or reaches the 15 second limit. Rage will not activate if they are holding the flag.
[/*][/list][/list][/list]GAMEPLAY
[list][*]Movement
[/*][list][*]Improved the jetpack’s thrust acceleration to allow for better steering and micro adjustments.
[/*][*]Added a configurable setting, Jetpack Lateral Angle, to control the jetpack thrust angle when attempting to jetpack laterally (i.e. holding W/S/A/D). Applying a low value adjusts jet thrust less vertically and more laterally, whereas a higher angle accelerates more upward, at the cost of lateral thrust.
[/*][*]Added more directional control while skiing.
[/*][*]Addressed an issue where players could occasionally feel “glued” to a surface while skiing.
[/*][/list][*]General
[/*][list][*]Social tab added to the main lobby.
[/*][list][*]Players can now party up with two other players.
[/*][/list][*]FOV range increased to 70-120.
[/*][*]Loadout tab removed from main lobby.
[/*][*]Generators added
[/*][list][*]Generators added to bases. Destroying an enemy base Generator will disable turrets and reduce Radar capacity.
[/*][/list][*]Inventory Stations added
[/*][list][*]Inventory Stations can be found in spawn rooms. They will update player loadouts and refresh health, energy and ammo.
[/*][/list][*]Radars
[/*][list][*]Radars now show all player locations on the minimap.
[/*][*]If a team’s Radar is destroyed, then only friendly players and enemies within 150 meters of them will be shown on minimap.
[/*][/list][*]Base Turrets
[/*][list][*]Base Turrets now have shields they will regen while the Generator is active.
[/*][/list][*]Recall now refreshes loadout, even if the player stays in the same class.
[/*][*]Added a “Change Class” keybind. This is defaulted to ‘K.’
[/*][*]Jetpacks will continue to burn any fuel regenerated if the player holds down their jetpack keybind (default SPACE).
[/*][*]Players can impulse a dropped flag with weapons that have knockback.
[/*][*]The scoreboard tracks returning flags..
[/*][*]Current flag holder is now shown on the scoreboard.
[/*][*]Score added to the match result screen.
[/*][*]Base Turret health increased.
[/*][/list][/list]
MAPS
[list][*]New map, Drydock, with a larger size.
[/*][*]New spawn rooms added to each map.
[/*][list][*]Players will be able to update their loadout without recalling or dying whenever they make changes in the spawn rooms.
[/*][/list][*]Katabatic
[/*][list][*]Lighting adjustments
[/*][/list][/list]
FIXES
[list][*]Fixed an issue where some enemy jetpacks and the enemy flag would have conflicting team coloring effects.
[/*][*]Fixed an issue where turrets could pick up the flag.
[/*][*]Fixed an issue where projectiles could not do full damage on direct hits.
[/*][*]Fixed an issue where the “Open Scoring” top-bar message could get stuck on.
[/*][*]Fixed an issue where the flag could fall through the world. If the flag happens to move to an invalid playspace, a failsafe feature will reset the flag back at base.
[/*][*]Fixed an issue where Base Turrets could try to shoot players while they were out of range.
[/*][/list]
KNOWN ISSUES
[list][*]Party invites and friend requests have a delay when accepting and updating queues.
[/*][*]Players may have a red Fresnels sometimes get stuck on[/*][/list]