TRIBES 3: Rivals | 12.07.2023 | Prophecy Games LOADOUTS [list][*]Weapons [/*][list][*]Fusion Mortar [/*][list][*]Adjusted projectile speed [/*][*]Adjusted projectile arc [/*][/list][*]Shotgun [/*][list][*]Updated spread pattern [/*][/list][*]Spinfusors [/*][list][*]Adjusted all Spinfusors passive reload times [/*][/list][*]Bolt Launcher [/*][list][*]Adjusted passive reload time [/*][/list][*]Nova Colt [/*][list][*]Kickback adjusted [/*][/list][*]Repair Tool added to Medium and Heavy loadouts [/*][list][*]The Repair Tool can be used to heal Base Turrets, Generators and Radars [/*][/list][*]Honorfusor [/*][list][*]Damage reduced by 100 [/*][/list][*]Heavy Honorfusor [/*][list][*]Damage reduced by 150 [/*][/list][/list][*]Packs and Grenades [/*][list][*]Overall ability balance pass [/*][*]Team Portal [/*][list][*]Friendly players use the Team Portal by stepping through the portal rather than using an interact button [/*][/list][*]Turret Pack [/*][list][*]Deployable Turret now depletes energy on hit [/*][/list][*]Explosive Nitron [/*][list][*]Reduced damage [/*][*]Added damage and impulse falloff [/*][/list][*]Impact Nitron [/*][list][*]Added damage and impulse falloff [/*][/list][*]Spinfusor Disc added to Heavy loadout [/*][/list][*]Perks [/*][list][*]Perks enabled [/*][*]Egocentric Perk added [/*][list][*]Reduces self damage by 20% [/*][/list][*]Rage Perk added [/*][list][*]Rage gives players +50 energy, reduces their mass by 25%, and makes them immune to self-damage for 15 seconds after an enemy grabs their flag while they are within 240 meters of the flag.  [/*][*]Rage is disabled once the player takes damage, or reaches the 15 second limit. Rage will not activate if they are holding the flag. [/*][/list][/list][/list]GAMEPLAY [list][*]Movement [/*][list][*]Improved the jetpack’s thrust acceleration to allow for better steering and micro adjustments.  [/*][*]Added a configurable setting, Jetpack Lateral Angle, to control the jetpack thrust angle when attempting to jetpack laterally (i.e. holding W/S/A/D). Applying a low value adjusts jet thrust less vertically and more laterally, whereas a higher angle accelerates more upward, at the cost of lateral thrust. [/*][*]Added more directional control while skiing.  [/*][*]Addressed an issue where players could occasionally feel “glued” to a surface while skiing. [/*][/list][*]General [/*][list][*]Social tab added to the main lobby. [/*][list][*]Players can now party up with two other players. [/*][/list][*]FOV range increased to 70-120. [/*][*]Loadout tab removed from main lobby.  [/*][*]Generators added [/*][list][*]Generators added to bases. Destroying an enemy base Generator will disable turrets and reduce Radar capacity.  [/*][/list][*]Inventory Stations added [/*][list][*]Inventory Stations can be found in spawn rooms. They will update player loadouts and refresh health, energy and ammo.  [/*][/list][*]Radars [/*][list][*]Radars now show all player locations on the minimap. [/*][*]If a team’s Radar is destroyed, then only friendly players and enemies within 150 meters of them will be shown on minimap. [/*][/list][*]Base Turrets [/*][list][*]Base Turrets now have shields they will regen while the Generator is active. [/*][/list][*]Recall now refreshes loadout, even if the player stays in the same class. [/*][*]Added a “Change Class” keybind. This is defaulted to ‘K.’ [/*][*]Jetpacks will continue to burn any fuel regenerated if the player holds down their jetpack keybind (default SPACE). [/*][*]Players can impulse a dropped flag with weapons that have knockback. [/*][*]The scoreboard tracks returning flags.. [/*][*]Current flag holder is now shown on the scoreboard. [/*][*]Score added to the match result screen. [/*][*]Base Turret health increased. [/*][/list][/list] MAPS [list][*]New map, Drydock, with a larger size. [/*][*]New spawn rooms added to each map. [/*][list][*]Players will be able to update their loadout without recalling or dying whenever they make changes in the spawn rooms.  [/*][/list][*]Katabatic [/*][list][*]Lighting adjustments [/*][/list][/list] FIXES [list][*]Fixed an issue where some enemy jetpacks and the enemy flag would have conflicting team coloring effects. [/*][*]Fixed an issue where turrets could pick up the flag. [/*][*]Fixed an issue where projectiles could not do full damage on direct hits. [/*][*]Fixed an issue where the “Open Scoring” top-bar message could get stuck on. [/*][*]Fixed an issue where the flag could fall through the world. If the flag happens to move to an invalid playspace, a failsafe feature will reset the flag back at base.  [/*][*]Fixed an issue where Base Turrets could try to shoot players while they were out of range. [/*][/list] KNOWN ISSUES [list][*]Party invites and friend requests have a delay when accepting and updating queues. [/*][*]Players may have a red Fresnels sometimes get stuck on[/*][/list]