2/22 Playtest Patch Notes
Author: Solstice,
published 8 months ago,
TRIBES 3: Rivals
2.22.2024 | Prophecy Games
[b]Active testing will be CTF 16v16
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.[/b]
[b][u]This build is only accessible through the TRIBES 3: Rivals Playtest client on Steam and not the Demo client.[/u][/b]
Loadout
[list][*]Weapons
[/*][list][*]Added a third weapon slot to loadouts.
[/*][list][*]Includes the Shotgun, Shocklance, and Sparrow Pistol
[/*][/list][*]Shocklance
[/*][list][*]Removed energy consumption.
[/*][*]Backstab damage increased.
[/*][/list][*]Spinfusors
[/*][list][*]Increased ammo.
[/*][/list][/list][/list]GAMEPLAY
[list][*]CTF
[/*][list][*]We are testing a new mid-field objective called Observation Posts.
[/*][list][*]These objectives can be captured by use of your repair tool.
[/*][*]Each Observation Post has one or more turrets that change teams based on who controls the objective.
[/*][*]A teleporter located near respawn points can be used to directly transport you to an Observation Point you control.
[/*][*]Controlling the Observation Post will automatically call down a destructive charge from orbit on any flag carrier who is in the air more than 10 consecutive seconds.
[/*][/list][/list][*]Custom Matches
[/*][list][*]Removed Arena maps.
[/*][/list][*]Tutorial
[/*][list][*]Reworked the tutorial to make it more comprehensive.
[/*][*]Added videos.
[/*][/list][*]General
[/*][list][*]Added a new Warm-up Phase. While waiting, players can move around the map.
[/*][*]New Accolades added.
[/*][*]Increased FPS limit
[/*][*]Added a new ski toggle setting called Hold to Maintain which maintains skiing until the player lets go of forward or backward buttons.
[/*][*]Player reporting updated.
[/*][/list][*]Movement
[/*][list][*]Jetpack dampening now only applies to z-axis speed
[/*][/list][/list]
MAPS
[list][*]New map “Hollow” added for initial testing. Hollow features a middle ground of hill depth between Katabatic and Torment, as well as quite a few more obstacles than we’ve typically tested before.
[/*][*]Added an Observation Post to every CTF map.
[/*][*]Added base team coloring to some maps.
[/*][list][*]For example, the bases in Wavemist should now team color Blue for friendly and Red for enemy. This will be added to more maps over time.
[/*][/list][*]Moved Radars to more secure locations in several maps. Generally the goal was to get them out of the direct line of sight of the enemy base.
[/*][*]Numerous WIP art revisions, additions, and improvements across all maps.
[/*][/list]
FIXES
[list][*]Fixed an issue where the Announcer would say the wrong line when flags were returned
[/*][*]Fixed an issue where the selected loadout would always default to light offense.
[/*][*]Fixed an issue where "lives remaining" messages were reversed in Team Deathmatch
[/*][*]Fixed an issue where the UI for switching teams in custom lobbies overlapped with the scroll bar.
[/*][*]Fixed an issue where dropped flags would not always inherit owner's velocity
[/*][*]Fixed an issue where the generator icons would double up if a player backfilled into a match.
[/*][*]Fixed an issue where non-slider mutators could not be reset to their default value.
[/*][*]Fixed an issue where the player gravity mutator did not apply.
[/*][*]Fixed an issue where the radial VGS menu would not block an input if it was the last input in the stack (e.g. inputting [VGF] would cause you to drop the flag if you were carrying it).
[/*][*]Fixed an issue where closing the radial VGS menu with RMB would put the VGS menu into a bad state and cause the player to go into ADS.
[/*][*]Fixed an issue where legacy VGS menu could not be closed by escape and RMB
[/*][*]Fixed an issue where 1P weapon FX were playing in 3P.
[/*][*]Fixed an issue where chainguns would not fire if fire input was released then very quickly pressed again while firing.
[/*][*]Fixed an issue where the proximity mine would play its deploy animation and SFX twice after being placed.
[/*][*]Fixed an issue where the proximity mine would self-destruct when placed on certain surfaces (e.g. flagstand area on torment).
[/*][/list]
Miscellaneous
[list][*]Localization improvements.
[/*][*]EULA updated.
[/*][*]Denuvo anti cheat added.
[/*][/list]
Known Issues
[list][*]Players may get stuck in the video widgets while playing the Tutorial and will need to restart their client.
[/*][/list]