Active Testing Modes:  [list][*]12v12 Quick Play - CTF and Bomb Rush [/*][*]Time Trials [/*][*]Training [/*][*]Custom Matches - CTF and Bomb Rush [/*][/list] GAMEPLAY [list][*]Quick Play [/*][list][*]Quick Play will randomly select either causal 12v12 CTF or 12v12 Bomb Rush. [/*][/list][*]Bomb Rush [/*][list][*]Bombs now spawn in the world instead of being dropped by bots.  [/*][*]Players with bombs can no longer use Pack Abilities. [/*][*]Players can no longer recall while holding a bomb.  [/*][/list][*]Custom Matches [/*][list][*]Custom lobbies will now fill Team A completely before filling Team B.  [/*][/list][*]General [/*][list][*]CTF 7v7 mode panel readded. It is currently locked to focus on Quick Play and Bomb Rush testing.  [/*][*]New loading screens added. [/*][*]Game Mode name will display while waiting for players.  [/*][*]Reduced damage number size. [/*][*]Adjusted player nameplate position when viewed at a distance.  [/*][/list][/list] Maps [list][*]Adjusted bomb stands.  [/*][*]Katabatic [/*][list][*]Adjusted flag stands. [/*][/list][/list] FIXES [list][*]Fixed an issue with player overlays overlapping with character models, causing them to look much smaller than they actually are. [/*][*]Fixed an issue where damage numbers would overlap with players. [/*][*]Fixed an issue where players would fall through the terrain in Dangerous Crossing.  [/*][*]Fixed an issue with camera placement while loading into Dangerous Crossing. [/*][/list] Known Issues [list][*]Dome Shield FX will disappear after being deployed. [/*][*]Bomb icons may not update properly after being scored.  [/*][*]Respawning may show abilities as blocked, but are still usable. [/*][*]Honorfusor VFX sometimes gets stuck on in 1P. [/list]