Playtest is now Live!!! 1/25 Patch Notes
Author: Solstice,
published 9 months ago,
Active Testing Modes:
[list][*]7v7 Quick Play - CTF, Bomb Rush, and Team Hunters
[/*][*]Time Trials
[/*][*]Training
[/*][*]Custom Matches - CTF, Bomb Rush, and Team Hunters
[/*][/list]
LOADOUTS
[list][*]Armor
[/*][list][*]Normalized Max Energy
[/*][*]Medium
[/*][list][*]Slightly reduced overall mobility
[/*][list][*]This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
[/*][/list][/list][*]Heavy
[/*][list][*]Reduced overall mobility
[/*][list][*]This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
[/*][/list][/list][/list][*]Weapons
[/*][list][*]Light Honorfusor
[/*][list][*]Projectile speed reduced to match the Light Spinfusor.
[/*][/list][*]Honorfusor
[/*][list][*]Projectile speed reduced to match the Spinfusor.
[/*][/list][*]Fusion Mortar
[/*][list][*]Reduced fuse length by 25%.
[/*][/list][*]Stormslicer
[/*][list][*]Spread increases the more speed a player has.
[/*][list][*]This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
[/*][/list][/list][/list][*]Packs and Grenades
[/*][list][*]Lateral and forward inheritance added to grenades.
[/*][*]Dome Shield
[/*][list][*]Size increased by 25%.
[/*][*]Duration increased from 5 to 10 seconds.
[/*][/list][*]Stealth
[/*][list][*]Stealth can now be canceled by activating the pack again.
[/*][*]Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.
[/*][*]Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational.
[/*][/list][*]Phase Shift
[/*][list][*]Phase Shift can now be canceled by activating the pack again.
[/*][/list][/list][*]Perks
[/*][list][*]Base Guard
[/*][list][*]Now also grants 15% damage reduction while near your flag stand.
[/*][/list][/list][/list]
GAMEPLAY
[list][*]Movement
[/*][list][*]Network performance improvements.
[/*][/list][*]Team Hunters Game Mode
[/*][list][*]Added Team Hunters mode to Katabatic and Dangerous Crossing.
[/*][*]Playable in Quick Play and Custom Matches.
[/*][*]Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain.
[/*][*]There are some flags that spawn around the map. Killing players will also drop a flag.
[/*][/list][*]Bomb Rush
[/*][list][*]Players can now score bombs by tossing them into enemy vents.
[/*][*]Added scoreboard stat for bombs scored.
[/*][*]Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.
[/*][*]Made picking up the bombs easier by removing the pedestals.
[/*][/list][*]Quickplay
[/*][list][*]Reduced to a 7v7.
[/*][/list][*]General
[/*][list][*]Repair Tool heal increased from 3% per second to 6% per second.
[/*][*]Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.
[/*][*]Temporary shields now show on the player's health bar.
[/*][*]Added feedback to the minimap when a team’s Radar goes down.
[/*][*]Added a setting to hide the Ski Mode: Engaged/Disengaged UI.
[/*][*]Class icons updated.
[/*][*]Raised max fly height (stallz) in all maps to where it effectively should not be hit.
[/*][/list][/list]
Maps
[list][*]All maps
[/*][list][*]General art improvements and bug fixes continue over time.
[/*][/list][*]Dangerous Crossing
[/*][list][*]Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
[/*][/list][*]New Map: Honor Dome
[/*][list][*]Only in Custom Matches, very early blockout.
[/*][*]A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.
[/*][/list][*]New Map: Torment
[/*][list][*]Only in Custom Matches, very early blockout.
[/*][*]Larger CTF lava map.
[/*][/list][/list]
FIXES
[list][*]Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.
[/*][*]Fixed an issue where the dome shield visuals would disappear shortly after being deployed.
[/*][*]Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.
[/*][*]Fixed an issue where recall sound on other players would not play at correct location
[/*][*]Fixed an issue where turrets would be valid targets for flag passes.
[/*][*]Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online.
[/*][*]Fixed issues with scoreboard responsiveness.
[/*][*]Fixed an issue where the Honorfusor VFX would get stuck on.
[/*][*]Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.
[/*][*]Fixed an issue where VGS volume setting was not applying.
[/*][*]Fixed an issue where stealth SFX wouldn't play when initiating stealth.
[/*][*]Fixed an issue with respawn UI where the pending armor class was not showing correctly.
[/*][*]Fixed an issue that was causing direct hits to sometimes not deal correct damage.
[/*][*]Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.
[/*][*]Fixed an issue where grenade icons would show as blocked after recalling.
[/*][/list]