Active Testing Modes:  [list][*]7v7 Quick Play - CTF,  Bomb Rush, and Team Hunters [/*][*]Time Trials [/*][*]Training [/*][*]Custom Matches - CTF, Bomb Rush, and Team Hunters [/*][/list] LOADOUTS [list][*]Armor [/*][list][*]Normalized Max Energy [/*][*]Medium [/*][list][*]Slightly reduced overall mobility [/*][list][*]This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels [/*][/list][/list][*]Heavy [/*][list][*]Reduced overall mobility [/*][list][*]This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers [/*][/list][/list][/list][*]Weapons [/*][list][*]Light Honorfusor [/*][list][*]Projectile speed reduced to match the Light Spinfusor. [/*][/list][*]Honorfusor [/*][list][*]Projectile speed reduced to match the Spinfusor. [/*][/list][*]Fusion Mortar [/*][list][*]Reduced fuse length by 25%. [/*][/list][*]Stormslicer [/*][list][*]Spread increases the more speed a player has.  [/*][list][*]This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game. [/*][/list][/list][/list][*]Packs and Grenades [/*][list][*]Lateral and forward inheritance added to grenades.  [/*][*]Dome Shield [/*][list][*]Size increased by 25%. [/*][*]Duration increased from 5 to 10 seconds. [/*][/list][*]Stealth [/*][list][*]Stealth can now be canceled by activating the pack again. [/*][*]Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth. [/*][*]Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational.  [/*][/list][*]Phase Shift [/*][list][*]Phase Shift can now be canceled by activating the pack again.  [/*][/list][/list][*]Perks [/*][list][*]Base Guard [/*][list][*]Now also grants 15% damage reduction while near your flag stand. [/*][/list][/list][/list] GAMEPLAY [list][*]Movement [/*][list][*]Network performance improvements. [/*][/list][*]Team Hunters Game Mode [/*][list][*]Added Team Hunters mode to Katabatic and Dangerous Crossing. [/*][*]Playable in Quick Play and Custom Matches. [/*][*]Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain.  [/*][*]There are some flags that spawn around the map. Killing players will also drop a flag.  [/*][/list][*]Bomb Rush [/*][list][*]Players can now score bombs by tossing them into enemy vents.  [/*][*]Added scoreboard stat for bombs scored.  [/*][*]Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing. [/*][*]Made picking up the bombs easier by removing the pedestals.  [/*][/list][*]Quickplay [/*][list][*]Reduced to a 7v7. [/*][/list][*]General [/*][list][*]Repair Tool heal increased from 3% per second to 6% per second. [/*][*]Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback. [/*][*]Temporary shields now show on the player's health bar. [/*][*]Added feedback to the minimap when a team’s Radar goes down. [/*][*]Added a setting to hide the Ski Mode: Engaged/Disengaged UI. [/*][*]Class icons updated. [/*][*]Raised max fly height (stallz) in all maps to where it effectively should not be hit. [/*][/list][/list] Maps [list][*]All maps [/*][list][*]General art improvements and bug fixes continue over time. [/*][/list][*]Dangerous Crossing [/*][list][*]Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height. [/*][/list][*]New Map: Honor Dome [/*][list][*]Only in Custom Matches, very early blockout. [/*][*]A smaller map for 3v3 or 4v4 single Bomb Rush and CTF. [/*][/list][*]New Map: Torment [/*][list][*]Only in Custom Matches, very early blockout. [/*][*]Larger CTF lava map. [/*][/list][/list] FIXES [list][*]Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets. [/*][*]Fixed an issue where the dome shield visuals would disappear shortly after being deployed. [/*][*]Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport. [/*][*]Fixed an issue where recall sound on other players would not play at correct location [/*][*]Fixed an issue where turrets would be valid targets for flag passes.  [/*][*]Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online.  [/*][*]Fixed issues with scoreboard responsiveness. [/*][*]Fixed an issue where the Honorfusor VFX would get stuck on.  [/*][*]Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface. [/*][*]Fixed an issue where VGS volume setting was not applying. [/*][*]Fixed an issue where stealth SFX wouldn't play when initiating stealth. [/*][*]Fixed an issue with respawn UI where the pending armor class was not showing correctly. [/*][*]Fixed an issue that was causing direct hits to sometimes not deal correct damage. [/*][*]Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them. [/*][*]Fixed an issue where grenade icons would show as blocked after recalling. [/*][/list]