3/7 Playtest Patch Notes
Author: Solstice,
published 8 months ago,
Active testing will be CTF 16v16 and CTF 7v7 Ranked
Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active.
[u][b]As we are working through the last couple features we plan on having for EA, some things in this playtest may be in an unfinished state and have some temporary functionality and/or assets! [/b][/u]
Loadout
[list][*]Increased player gravity by 1.6%. Adjust player jetpack thrust to match.
[/*][*]Reduced player throw power by 10%.
[/*][*]Increased pickup range of Health Nuggets and Flags by 5%.
[/*][*]Perks
[/*][list][*]Sentinel
[/*][list][*]Increased self knockback by 5%.
[/*][*]Increased damage resistance by 5%.
[/*][/list][*]Pathfinder
[/*][list][*]Reduced reach range by 10%.
[/*][/list][*]Juggernaut
[/*][list][*]Increased mass by 20%.
[/*][/list][/list][*]Weapons
[/*][list][*]Self-knockback intensity is now determined by the distance a player is from the center of the explosion, which has the same scaling as damage falloff.
[/*][list][*]Increased all primary weapon knockback by 10% to compensate.
[/*][/list][*]Added multiple zoom levels to weapons that did not have them.
[/*][*]Sparrow
[/*][list][*]Changed to Automatic.
[/*][*]Lowered magazine cap from 15 to 12.
[/*][/list][*]Shotgun
[/*][list][*]Adjusted falloff to be much more harsh at range
[/*][/list][*]Chaingun
[/*][list][*]Increased damage.
[/*][/list][*]Stormslicer
[/*][list][*]Removed moving spread.
[/*][/list][*]Shocklance
[/*][list][*]Removed ADS.
[/*][/list][/list][*]Ability and Grenade Packs
[/*][list][*]Blink
[/*][list][*]Range reduced by 5 meters.
[/*][/list][*]Stealth
[/*][list][*]Added a speed cap - players will be revealed if they exceed 165 Km/h.
[/*][/list][*]Smoke Grenade
[/*][list][*]Explodes on impact.
[/*][*]Increased duration from 5 to 12 seconds.
[/*][/list][/list][/list]GAMEPLAY
[list][*]Server Merging
[/*][list][*]Low population persistent servers will now attempt to merge together to reduce match fragmentation.
[/*][/list][*]Achievements
[/*][list][*]Completing achievement challenges will grant different titles, banners and icons.
[/*][*]Many of these have temporary art and are still being worked on.
[/*][*]These will NOT be kept when the game goes into Early Access.
[/*][/list][*]Custom Matches
[/*][list][*]Added a mutator to disable the Orbital Strike on the flag.
[/*][*]Added a mutator for disabling Outposts.
[/*][*]Added a mutator to disable flag autopass.
[/*][*]If there is only one team filled in a custom match, bots will fill the enemy team to match the player count.
[/*][/list][*]Shooting Range
[/*][list][*]Removed time limit.
[/*][/list][*]General
[/*][list][*]Observation Posts are now called Outposts.
[/*][*]Added player levels.
[/*][*]Added an End of Match Summary Screen.
[/*][*]Flag icon is now scaled down at a distance.
[/*][*]Autopass will no longer auto aim toward players in Stealth or Phase Shift.
[/*][*]Players can no longer recall while in Stealth or Phase Shift.
[/*][*]Pressing recall while channeling it will cancel the recall.
[/*][*]Scaled speedometers up to better match class speeds.
[/*][*]Reduced Health Nugget bounciness.
[/*][*]Reduced Flag bounciness.
[/*][*]Reduced the range for the flag autopass by 50%.
[/*][*]VGS now cancels ski input.
[/*][*]Dropped Health Nuggets will now change color when they are close to expiring.
[/*][*]Added a ground targetter decal when players are jetting above the ground.
[/*][*]Rank now shows in the Lobby Queue Screen and on the end of match summary screen if in a Ranked match.
[/*][*]Turrets on the Outpost are no longer damagable while Neutral.
[/*][/list][*]Movement
[/*][list][*]Increased gravity scale by 1.6% and scaled jump and thruster values to match
[/*][*]Reduced intensity of speed tethering while skiing above max class speed
[/*][*]Raised Speed Limit threshold before Jet Deceleration kicks in
[/*][/list][/list]
MAPS
[list][*]All Maps:
[/*][list][*]Outposts
[/*][list][*]We’ve gone back to the per map designs for Outposts, instead of the consistent building. Outpost positions and layouts have been adjusted in several maps as a result.
[/*][*]Outpost teleporters now move and rotate players in a consistent exit direction, based on which entrance is used. This means if you hit the teleporter entrance going 200kph in any direction, you’ll correctly translate that 200kph in a safe exit direction (generally towards the enemy base!).
[/*][/list][*]Added more red/blue base team coloring to each map.
[/*][*]Various art additions and bug cleanups.
[/*][/list][*]Raindance
[/*][list][*]Added additional new hills to the outskirts (hills not originally in the classic).
[/*][*]Increased boundary area by roughly 40%.
[/*][*]Improved the towers and bases with new art.
[/*][*]Added a conduit to the flagstand towers, inside the little room.
[/*][/list][*]Drydock
[/*][list][*]Several updates to the map, including adjustments to the base layouts, and updating the layout and art of the “rotating dish” POIs.
[/*][/list][*]Hollow
[/*][list][*]Substantially changed the base layout to be more open. The original felt too similar to Torment, and we wanted to give a cleaner read of incoming threats for defenders, as well as cleaner routes for cappers.
[/*][*]Moved one turret to a more commanding position over the flagstand.
[/*][*]Design changes to support the new Outpost location.
[/*][/list][*]CTF Dome Maps (IceDome, MagmaDome, HonorDome)
[/*][list][*]The three small Dome maps have been added back in CTF format, and in custom lobby only. These are for players who maybe want to play a smaller match, or who want to practice with friends in a smaller setting where travel times are reduced.
[/*][/list][/list]
FIXES
[list][*]Fixed an issue where players could gain accolades during the prematch phase.
[/*][*]Fixed an issue where player score would continue to increase after a match finished.
[/*][*]Fixed an issue where the flag would be returned if it went into the generator rooms in Torment.
[/*][*]Fixed an issue where grenades would collide with flags when they were not supposed to.
[/*][*]Fixed an issue where turrets could pick up Health Nuggets.
[/*][*]Fixed an issue where the wrong music would play in Time Trials.
[/*][*]Fixed an issue where the in-game music would play at the wrong time or not at all.
[/*][*]Fixed an issue where the Tutorial would end early if a bot would move through the ending force field.
[/*][*]Fixed an issue where the Proximity Mine would not play SFX or VFX on detonation.
[/*][*]Fixed an issue where the Shotgun would sometimes infinitely reload.
[/*][*]Fixed an issue where fully zooming in with a weapon and then zooming in with a different weapon would cause it to have the incorrect zoom level.
[/*][*]Fixed an issue where the Phase Rifle’s scope reticle would not use the set player reticle color.
[/*][*]Fixed an issue where weapons would sometimes not have their zoom level toggled if the player switched weapons shortly after spawning.
[/*][*]Fixed an issue where damage while switching weapons would be incorrect.
[/*][*]Fixed an issue where Observation Post could be captured from underneath platforms.
[/*][*]Fixed an issue where players could auto-pass the flag to a player above them at any distance.
[/*][*]Fixed an issue where the Shotgun could not damage Base Structures.
[/*][*]Fixed an issue where some grenades would not deal damage on direct hits.
[/*][*]Fixed an issue where the Gladiator would sometimes apply damage twice.
[/*][/list]
Known Issues
[list]
[*] Players may see incorrect team labels when backfilling into matches.
[/list]