Active testing will be CTF 16v16 and CTF 7v7 Ranked Time Trials, Shooting Range, Tutorial, and Custom Lobbies will remain active. [u][b]As we are working through the last couple features we plan on having for EA, some things in this playtest may be in an unfinished state and have some temporary functionality and/or assets! [/b][/u] Loadout [list][*]Increased player gravity by 1.6%. Adjust player jetpack thrust to match.  [/*][*]Reduced player throw power by 10%. [/*][*]Increased pickup range of Health Nuggets and Flags by 5%. [/*][*]Perks [/*][list][*]Sentinel [/*][list][*]Increased self knockback by 5%. [/*][*]Increased damage resistance by 5%. [/*][/list][*]Pathfinder [/*][list][*]Reduced reach range by 10%. [/*][/list][*]Juggernaut [/*][list][*]Increased mass by 20%. [/*][/list][/list][*]Weapons [/*][list][*]Self-knockback intensity is now determined by the distance a player is from the center of the explosion, which has the same scaling as damage falloff. [/*][list][*]Increased all primary weapon knockback by 10% to compensate. [/*][/list][*]Added multiple zoom levels to weapons that did not have them. [/*][*]Sparrow [/*][list][*]Changed to Automatic. [/*][*]Lowered magazine cap from 15 to 12.  [/*][/list][*]Shotgun [/*][list][*]Adjusted falloff to be much more harsh at range [/*][/list][*]Chaingun [/*][list][*]Increased damage. [/*][/list][*]Stormslicer [/*][list][*]Removed moving spread.  [/*][/list][*]Shocklance [/*][list][*]Removed ADS. [/*][/list][/list][*]Ability and Grenade Packs [/*][list][*]Blink [/*][list][*]Range reduced by 5 meters. [/*][/list][*]Stealth [/*][list][*]Added a speed cap - players will be revealed if they exceed 165 Km/h. [/*][/list][*]Smoke Grenade [/*][list][*]Explodes on impact. [/*][*]Increased duration from 5 to 12 seconds.  [/*][/list][/list][/list]GAMEPLAY [list][*]Server Merging [/*][list][*]Low population persistent servers will now attempt to merge together to reduce match fragmentation. [/*][/list][*]Achievements  [/*][list][*]Completing achievement challenges will grant different titles, banners and icons. [/*][*]Many of these have temporary art and are still being worked on. [/*][*]These will NOT be kept when the game goes into Early Access.  [/*][/list][*]Custom Matches [/*][list][*]Added a mutator to disable the Orbital Strike on the flag. [/*][*]Added a mutator for disabling Outposts. [/*][*]Added a mutator to disable flag autopass.  [/*][*]If there is only one team filled in a custom match, bots will fill the enemy team to match the player count. [/*][/list][*]Shooting Range [/*][list][*]Removed time limit.  [/*][/list][*]General [/*][list][*]Observation Posts are now called Outposts. [/*][*]Added player levels.  [/*][*]Added an End of Match Summary Screen. [/*][*]Flag icon is now scaled down at a distance.  [/*][*]Autopass will no longer auto aim toward players in Stealth or Phase Shift.  [/*][*]Players can no longer recall while in Stealth or Phase Shift.  [/*][*]Pressing recall while channeling it will cancel the recall. [/*][*]Scaled speedometers up to better match class speeds. [/*][*]Reduced Health Nugget bounciness.  [/*][*]Reduced Flag bounciness. [/*][*]Reduced the range for the flag autopass by 50%.  [/*][*]VGS now cancels ski input.  [/*][*]Dropped Health Nuggets will now change color when they are close to expiring.  [/*][*]Added a ground targetter decal when players are jetting above the ground. [/*][*]Rank now shows in the Lobby Queue Screen and on the end of match summary screen if in a Ranked match.   [/*][*]Turrets on the Outpost are no longer damagable while Neutral.  [/*][/list][*]Movement [/*][list][*]Increased gravity scale by 1.6% and scaled jump and thruster values to match [/*][*]Reduced intensity of speed tethering while skiing above max class speed [/*][*]Raised Speed Limit threshold before Jet Deceleration kicks in [/*][/list][/list] MAPS [list][*]All Maps: [/*][list][*]Outposts [/*][list][*]We’ve gone back to the per map designs for Outposts, instead of the consistent building. Outpost positions and layouts have been adjusted in several maps as a result. [/*][*]Outpost teleporters now move and rotate players in a consistent exit direction, based on which entrance is used. This means if you hit the teleporter entrance going 200kph in any direction, you’ll correctly translate that 200kph in a safe exit direction (generally towards the enemy base!). [/*][/list][*]Added more red/blue base team coloring to each map. [/*][*]Various art additions and bug cleanups. [/*][/list][*]Raindance [/*][list][*]Added additional new hills to the outskirts (hills not originally in the classic). [/*][*]Increased boundary area by roughly 40%. [/*][*]Improved the towers and bases with new art. [/*][*]Added a conduit to the flagstand towers, inside the little room. [/*][/list][*]Drydock [/*][list][*]Several updates to the map, including adjustments to the base layouts, and updating the layout and art of the “rotating dish” POIs. [/*][/list][*]Hollow [/*][list][*]Substantially changed the base layout to be more open. The original felt too similar to Torment, and we wanted to give a cleaner read of incoming threats for defenders, as well as cleaner routes for cappers. [/*][*]Moved one turret to a more commanding position over the flagstand. [/*][*]Design changes to support the new Outpost location. [/*][/list][*]CTF Dome Maps (IceDome, MagmaDome, HonorDome) [/*][list][*]The three small Dome maps have been added back in CTF format, and in custom lobby only. These are for players who maybe want to play a smaller match, or who want to practice with friends in a smaller setting where travel times are reduced. [/*][/list][/list] FIXES [list][*]Fixed an issue where players could gain accolades during the prematch phase. [/*][*]Fixed an issue where player score would continue to increase after a match finished.  [/*][*]Fixed an issue where the flag would be returned if it went into the generator rooms in Torment.  [/*][*]Fixed an issue where grenades would collide with flags when they were not supposed to.  [/*][*]Fixed an issue where turrets could pick up Health Nuggets.  [/*][*]Fixed an issue where the wrong music would play in Time Trials.  [/*][*]Fixed an issue where the in-game music would play at the wrong time or not at all. [/*][*]Fixed an issue where the Tutorial would end early if a bot would move through the ending force field.  [/*][*]Fixed an issue where the Proximity Mine would not play SFX or VFX on detonation. [/*][*]Fixed an issue where the Shotgun would sometimes infinitely reload. [/*][*]Fixed an issue where fully zooming in with a weapon and then zooming in with a different weapon would cause it to have the incorrect zoom level.  [/*][*]Fixed an issue where the Phase Rifle’s scope reticle would not use the set player reticle color. [/*][*]Fixed an issue where weapons would sometimes not have their zoom level toggled if the player switched weapons shortly after spawning.  [/*][*]Fixed an issue where damage while switching weapons would be incorrect. [/*][*]Fixed an issue where Observation Post could be captured from underneath platforms.  [/*][*]Fixed an issue where players could auto-pass the flag to a player above them at any distance. [/*][*]Fixed an issue where the Shotgun could not damage Base Structures. [/*][*]Fixed an issue where some grenades would not deal damage on direct hits.  [/*][*]Fixed an issue where the Gladiator would sometimes apply damage twice.  [/*][/list] Known Issues [list] [*] Players may see incorrect team labels when backfilling into matches. [/list]