Active testing modes will rotate between 4v4 Honor Ball and 12v12 CTF.  Time Trials, Shooting Range, Training and Custom Lobbies will remain active. LOADOUTS [list][*]Available loadouts increased to 6 [/*][list][*]Light Offense [/*][*]Light Defense [/*][*]Medium Offense [/*][*]Medium Defense [/*][*]Heavy Offense [/*][*]Heavy Defense [/*][/list][*]Each perk is now associated with one of each loadout. See the perk section below for more info. [/*][*]Weapons [/*][list][*]Projectiles are smaller at shorter distances. [/*][*]Grenade Launcher [/*][list][*]Reduced knockback by 15% [/*][*]Grenade launcher grenades no longer go through Dome Shield. [/*][/list][*]Fusion Mortar [/*][list][*]Adjusted projectile arc [/*][*]Fuse time after bounce reduced from 1.5 to 1.25 [/*][*]Explosion effect adjusted to better match the radius [/*][*]Explosion damage falls off to 60% (was 50%) [/*][/list][/list][*]Belt Items and Ability Packs [/*][list][*]Impact Nitron [/*][list][*]Reduced to a single charge. [/*][*]On friendly hit, the Impact Nitron will not force teammates to drop the flag [/*][/list][*]Mag-Lev Disk [/*][list][*]Reduced to a single charge. [/*][/list][*]Stealth [/*][list][*]Drains energy on activation [/*][/list][*]Phase Shift [/*][list][*]Drains energy on activation [/*][/list][*]Shield Pack [/*][list][*]Consumes energy on activation [/*][*]When the shield breaks, the energy drain ends [/*][*]Activating the shield pack a second time ends the ability [/*][/list][*]Heavy Shield Pack (New) [/*][list][*]Consumes energy on activation [/*][*]When the shield breaks, the energy drain ends [/*][*]Activating the heavy shield pack a second time ends the ability [/*][/list][*]Explosive Nitron [/*][list][*]Renamed to Impulse Grenade [/*][*]No longer affects self [/*][*]Knockback increased [/*][*]Damage reduced to 100 [/*][/list][*]Dome Shield [/*][list][*]Health reduced from 2500 to 2000 [/*][/list][/list][*]Perks [/*][list][*]Note: These armor perks are experimental and will be subject to change based on testing results! [/*][*]Pathfinder (Light Offense) [/*][list][*]No longer suffer from drag while holding a bomb or flag [/*][*]Increases pickup range for objectives by 60% [/*][/list][*]Sentinel (Light Defense) [/*][list][*]When the enemy is holding the objective: [/*][list][*]Regenerate +50 Energy [/*][*]Gain +20% max energy [/*][*]Gain +20% Energy Regen [/*][*]Deal an additional 25% damage to the flag carrier [/*][/list][/list][*]Raider (Medium Offense) [/*][list][*]+20% increase to your throw power when throwing a bomb or flag [/*][*]Deal +25% bonus damage to base assets [/*][/list][*]Technician (Medium Defense) [/*][list][*]Your repair tool is 50% more effective [/*][*]While within 125 meters of your base: [/*][list][*]Gain additional vertical thrust and jet control [/*][/list][/list][*]Doombringer (Heavy Offense) [/*][list][*]Health nuggets now restore an additional 1,000 health [/*][/list][*]Juggernaut (Heavy Defense) [/*][list][*]Gain +40% increased mass [/*][*]Deal damage to enemies that you collide with [/*][*]While standing within 20 meters of your base: [/*][list][*]Gain +15% damage resistance [/*][*]Gain passive health and ammo regeneration [/*][/list][/list][/list][/list]GAMEPLAY [list][*]Honor Bomb is now called Honor Ball [/*][list][*]Two new maps are available; Ice Dome and Magma Dome.These are early blockouts. [/*][*]Reduced collision of bomb scoring volume to be more precise. [/*][*]Reduced score needed to win to 7 from 10. [/*][*]Added a 10 second bomb spawn timer after a score. [/*][*]Bomb objective is now clamped to the side of the HUD. [/*][*]Bomb dropped and held messages added to the Killfeed. [/*][*]Removed the larger map Bomb options, the mode now only cycles on the Dome maps. [/*][*]There is a new Bomb mesh and FX. [/*][*]Small map updates to HonorDome for art and visuals. This is ongoing. [/*][/list][*]Team Hunters [/*][list][*]Reduced match time to 12 minutes from 15. [/*][*]Reward for multiple flag scores reduced. [/*][*]Removed Team Hunters Katabatic due to poor feedback. [/*][/list][*]Basic Tutorial [/*][list][*]There is a very early basic blockout of a new player tutorial. At present this is very rough, and gives a safe area to practice skiing, bomb tossing, and shooting. Future updates are planned to enhance it with better instructions, steps, audio/video, and so on. [/*][/list][*]CTF [/*][list][*]12v12 CTF now has persistent matches. After a match ends, players will automatically roll into the next match. [/*][*]Players can now backfill into matches. [/*][*]If a team is down by a point and the flag is off the stand, the match will go into Overtime. This will allow the down team to even the score and go into Sudden Death if they can cap the flag. If the enemy flag is returned, Overtime ends. [/*][*]Torment [/*][list][*]Expanded the bases to include an underground generator room. This is a first pass blockout. There are three access points into this underground. [/*][*]Moved the radar station to the old Generator spot, to increase protection from long range fire. [/*][*]Added an additional base turret at the highest point of the base, overlooking the flag stand. This is to increase, somewhat, the importance of bombardment and generator play. [/*][/list][/list][*]Custom Lobbies [/*][list][*]Removed Honor Ball versions of Katabatic, Wavemist and Drydock. [/*][*]Removed Team Hunter Katabatic. [/*][/list][*]Movement [/*][list][*]Slight Improvement to Jetpack Air Control for all classes [/*][*]Improved the network performance of Thrust Pack and gave it an upward launch if triggered while standing or walking. [/*][/list][*]General [/*][list][*]Increased max party size to 4.  [/*][*]Reduced Flag throw speed and bounciness.  [/*][*]Mute prompts will no longer show on a player if they do not have voice chat enabled.  [/*][*]Standardized spawns times to be 5 across the board.  [/*][*]Player scores now show on the scoreboard. [/*][*]Players are sorted on the scoreboard based on their score.  [/*][*]Flag holder’s name is now shown on the score bar. [/*][*]Repair tool keybind moved to ‘Z.’ [/*][*]Throw flag/bomb keybind moved to ‘F.’ [/*][/list][/list] FIXES [list][*]Fixed an issue where the Shooting Range text was offset in the queue menu. [/*][*]Fixed an issue where weapons could be immediately reloaded after they were fired, allowing players to fire faster than intended on some weapons. [/*][*]Fixed an issue where if a player reconnects to match after crashing, they would see double flag UI.  [/*][*]Fixed an issue where air vents would not affect pickups. [/*][*]Fixed an issue where a weapon’s remaining ammo VFX would not disappear after firing the last shot in the magazine.  [/*][*]Fixed an issue where the Repair Tool would display an amount count of 100 even though it had infinite ammo. [/*][*]Fixed an issue where players could not immediately throw the bomb after picking it up. [/*][*]Fixed an issue where players could recall with Flags in Team Hunters. [/*][*]Fixed an issue where the Turret pack would still go on cooldown if the deploy failed.  [/*][/list] Known Issues [list][*]Turret pack may not deploy correctly. [/*][*]Scoring in Honor Ball will cause the celebration VFX to get stuck on.  [/*][*]Tutorial text is still under construction and has some incorrect keybinds.  [/*][/list]