The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes! LOADOUTS [list][*]Armor classes have been resized to have unique hitboxes relative to their scale. [/*][*]Weapons [/*][list][*]Chain Guns [/*][list][*]Enabled Binocular zoom. [/*][/list][*]Repair Tool [/*][list][*]Removed from the third weapon slot and now on a universal hold keybind (Default ‘F’). [/*][*]Repair tools can now heal friendly players.  [/*][/list][*]Phase Rifle [/*][list][*]Increased hip fire spread. [/*][*]Moved to the light loadout. [/*][/list][*]BXT1 Rifle [/*][list][*]The BXT1 Rifle has been temporarily removed pending a rework. [/*][/list][*]Shocklance [/*][list][*]Temporarily removed from loadouts [/*][/list][*]Added Thumper to medium loadout. [/*][*]Gladiator added to heavy loadout. [/*][*]Nova Colt [/*][list][*]Moved to the medium loadout. [/*][*]Fire rate slowed from .38 to .6 [/*][*]Damage increased from 150 to 210. [/*][/list][*]Spinfusors/Bolt Launchers/Thumper Projectile Speed reduced by 10%. [/*][list][*]All other Projectile Speeds reduced by 20%. [/*][/list][*]Projectile Collision Spheres Reduced by 10%. [/*][*]Zoom levels added to most weapons. [/*][*]Weapons that reload after each shot no longer remove ADS/Zoom. [/*][*]Removed third weapon slot.  [/*][*]Disabled Aim Assist on gamepad.  [/*][/list][*]Packs and Grenades [/*][list][*]Stealth [/*][list][*]Duration increased. [/*][*]Reduced cooldown. [/*][/list][*]Blink [/*][list][*]Reduced cooldown.  [/*][/list][*]Thrust Pack [/*][list][*]Reduced cooldown. [/*][/list][*]Impact Nitron [/*][list][*]Added to the light loadout. [/*][*]Explosion radius reduced by 25%. [/*][/list][/list][/list] GAMEPLAY [list][*]Movement [/*][list][*]FOV now adapted to speed (adjustable in the settings menu) [/*][*]Camera movement on surfaces at speed (adjustable in the settings menu) [/*][*]Improved Skiing Ground Control for all classes [/*][*]Added visual effects particles to the camera in order to reinforce speed [/*][/list][*]Custom Matches [/*][list][*]Mutators added [/*][list][*]Mutators allow the lobby leader to adjust various class attributes.  [/*][*]These are still in development and may not work properly.  [/*][/list][*]Players can now mute other players in custom lobbies.  [/*][*]The Lobby Leader can now lock players from switching teams. [/*][/list][*]Time Trials Mode [/*][list][*]New Time Trial Wavemist map added. [/*][/list][*]Training [/*][list][*]New Training and shooting range map added. This is not a full tutorial, but meant for practice. [/*][/list][*]General [/*][list][*]Reconnect [/*][list][*]If a player crashes out of a game, upon relaunching, they will have the option to rejoin the match they were previously in if it is still running.  [/*][/list][*]VGS added: [/*][list][*]V: Enter VGS [/*][*]G: Right Menu (Comments) [/*][*]C: Down Menu (Defense) [/*][*]S: Left Menu (Taunts) [/*][*]F: Up Menu (Offense) [/*][*]Dev Note: this is a first pass at VGS. Voicelines and overall design may change in future passes.  [/*][/list][*]Flag captures required to win are reduced to 3 from 5. [/*][*]Adjusted the collision height of the flag and score volume. [/*][*]Adjusted flag drop physics to make the path more predictable. [/*][*]Adjusted flag reset timer to 30 seconds. [/*][*]Adjusted base turret logic so they have better sight. [/*][*]The Scoreboard will now always show the player’s team first.  [/*][/list][/list] MAPS [list][*]Adjusted some base stands to have more forward and backward angles of attack. [/*][*]Conduits added to Katabatic and Drydock maps [/*][list][*]Entering a Conduit will move the player up to the next level of an area.  [/*][/list][*]Drydock [/*][list][*]Added rock formations. [/*][*]Reworked central mountain. [/*][/list][/list]FIXES [list][*]Fixed an issue where the Flag would sometimes not be able to be returned if it got stuck in terrain.  [/*][*]Fixed an issue where the player may be locked out of their abilities after scoring the flag.  [/*][*]Fixed an issue where players would only ever respawn on one side of the map.  [/*][*]Fixed an issue where energy would not be full on respawn. [/*][*]Fixed an issue where a team could score twice if the flag was picked up on a flag stand. [/*][*]Fixed an issue where ski impulse would not apply in the direction a player was looking.  [/*][*]Fixed an issue where players were not getting the ski impulse if they attempted to ski within 1s of spawning. [/*][*]Fixed an issue where players would lose speed from their jetpack. [/*][*]Fixed an issue where the pickup camera effect was not playing. [/*][*]Fixed an issue where the repair tool had no 3p VFX. [/*][*]Fixed an issue where weapons with a prefire time (i.e. shocklance) would play firing SFX/VFX twice in 3p. [/*][*]Fixed an issue where muting and unmuting party members in the Lobby was not working. [/*][/list] Known Issues [list][*]We are aware of crashes that have affected players. We have pushed fixes in order to address some of these and are currently working on cleaning up others.   [/*][*]Radar may not always show enemy players properly. [/*][*]Custom mutators may not apply properly. [/*][*]Custom Matches that have ended may get recycled into the match again before being kicked to lobby. [/*][*]Reconnecting may have the waiting for players UI and loading UI stuck on. [/*][/list]