The 1/11 Playtest is now Live!! - Patch Notes
Author: Solstice,
published 10 months ago,
The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes!
LOADOUTS
[list][*]Armor classes have been resized to have unique hitboxes relative to their scale.
[/*][*]Weapons
[/*][list][*]Chain Guns
[/*][list][*]Enabled Binocular zoom.
[/*][/list][*]Repair Tool
[/*][list][*]Removed from the third weapon slot and now on a universal hold keybind (Default ‘F’).
[/*][*]Repair tools can now heal friendly players.
[/*][/list][*]Phase Rifle
[/*][list][*]Increased hip fire spread.
[/*][*]Moved to the light loadout.
[/*][/list][*]BXT1 Rifle
[/*][list][*]The BXT1 Rifle has been temporarily removed pending a rework.
[/*][/list][*]Shocklance
[/*][list][*]Temporarily removed from loadouts
[/*][/list][*]Added Thumper to medium loadout.
[/*][*]Gladiator added to heavy loadout.
[/*][*]Nova Colt
[/*][list][*]Moved to the medium loadout.
[/*][*]Fire rate slowed from .38 to .6
[/*][*]Damage increased from 150 to 210.
[/*][/list][*]Spinfusors/Bolt Launchers/Thumper Projectile Speed reduced by 10%.
[/*][list][*]All other Projectile Speeds reduced by 20%.
[/*][/list][*]Projectile Collision Spheres Reduced by 10%.
[/*][*]Zoom levels added to most weapons.
[/*][*]Weapons that reload after each shot no longer remove ADS/Zoom.
[/*][*]Removed third weapon slot.
[/*][*]Disabled Aim Assist on gamepad.
[/*][/list][*]Packs and Grenades
[/*][list][*]Stealth
[/*][list][*]Duration increased.
[/*][*]Reduced cooldown.
[/*][/list][*]Blink
[/*][list][*]Reduced cooldown.
[/*][/list][*]Thrust Pack
[/*][list][*]Reduced cooldown.
[/*][/list][*]Impact Nitron
[/*][list][*]Added to the light loadout.
[/*][*]Explosion radius reduced by 25%.
[/*][/list][/list][/list]
GAMEPLAY
[list][*]Movement
[/*][list][*]FOV now adapted to speed (adjustable in the settings menu)
[/*][*]Camera movement on surfaces at speed (adjustable in the settings menu)
[/*][*]Improved Skiing Ground Control for all classes
[/*][*]Added visual effects particles to the camera in order to reinforce speed
[/*][/list][*]Custom Matches
[/*][list][*]Mutators added
[/*][list][*]Mutators allow the lobby leader to adjust various class attributes.
[/*][*]These are still in development and may not work properly.
[/*][/list][*]Players can now mute other players in custom lobbies.
[/*][*]The Lobby Leader can now lock players from switching teams.
[/*][/list][*]Time Trials Mode
[/*][list][*]New Time Trial Wavemist map added.
[/*][/list][*]Training
[/*][list][*]New Training and shooting range map added. This is not a full tutorial, but meant for practice.
[/*][/list][*]General
[/*][list][*]Reconnect
[/*][list][*]If a player crashes out of a game, upon relaunching, they will have the option to rejoin the match they were previously in if it is still running.
[/*][/list][*]VGS added:
[/*][list][*]V: Enter VGS
[/*][*]G: Right Menu (Comments)
[/*][*]C: Down Menu (Defense)
[/*][*]S: Left Menu (Taunts)
[/*][*]F: Up Menu (Offense)
[/*][*]Dev Note: this is a first pass at VGS. Voicelines and overall design may change in future passes.
[/*][/list][*]Flag captures required to win are reduced to 3 from 5.
[/*][*]Adjusted the collision height of the flag and score volume.
[/*][*]Adjusted flag drop physics to make the path more predictable.
[/*][*]Adjusted flag reset timer to 30 seconds.
[/*][*]Adjusted base turret logic so they have better sight.
[/*][*]The Scoreboard will now always show the player’s team first.
[/*][/list][/list]
MAPS
[list][*]Adjusted some base stands to have more forward and backward angles of attack.
[/*][*]Conduits added to Katabatic and Drydock maps
[/*][list][*]Entering a Conduit will move the player up to the next level of an area.
[/*][/list][*]Drydock
[/*][list][*]Added rock formations.
[/*][*]Reworked central mountain.
[/*][/list][/list]FIXES
[list][*]Fixed an issue where the Flag would sometimes not be able to be returned if it got stuck in terrain.
[/*][*]Fixed an issue where the player may be locked out of their abilities after scoring the flag.
[/*][*]Fixed an issue where players would only ever respawn on one side of the map.
[/*][*]Fixed an issue where energy would not be full on respawn.
[/*][*]Fixed an issue where a team could score twice if the flag was picked up on a flag stand.
[/*][*]Fixed an issue where ski impulse would not apply in the direction a player was looking.
[/*][*]Fixed an issue where players were not getting the ski impulse if they attempted to ski within 1s of spawning.
[/*][*]Fixed an issue where players would lose speed from their jetpack.
[/*][*]Fixed an issue where the pickup camera effect was not playing.
[/*][*]Fixed an issue where the repair tool had no 3p VFX.
[/*][*]Fixed an issue where weapons with a prefire time (i.e. shocklance) would play firing SFX/VFX twice in 3p.
[/*][*]Fixed an issue where muting and unmuting party members in the Lobby was not working.
[/*][/list]
Known Issues
[list][*]We are aware of crashes that have affected players. We have pushed fixes in order to address some of these and are currently working on cleaning up others.
[/*][*]Radar may not always show enemy players properly.
[/*][*]Custom mutators may not apply properly.
[/*][*]Custom Matches that have ended may get recycled into the match again before being kicked to lobby.
[/*][*]Reconnecting may have the waiting for players UI and loading UI stuck on.
[/*][/list]