Playtest is now Live!! 1/4 Patch Notes
Author: Solstice,
published 10 months ago,
The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes!
LOADOUTS
[list][*]Weapons
[/*][list][*]Added the Shocklance to Light and Medium loadouts.
[/*][*]Spinfusor, Honorfusor and the Bolt Launcher now have adjustable inheritance sliders.
[/*][list][*]This can be found under Settings -> Controls.
[/*][/list][*]Projectile size and speed adjusted for all weapons.
[/*][*]Knockback and explosion radius adjusted on all weapons.
[/*][*]ADS time decreased on all weapons.
[/*][*]Removed Spinfusor XD from loadouts.
[/*][*]Removed the Sparrow and Shotgun from loadouts.
[/*][*]Added Binocular view to all weapons.
[/*][*]Added a zoom reminder to scope weapons.
[/*][/list][*]Packs and Grenades
[/*][list][*]Light Turret
[/*][list][*]Added energy drain to the Light Turret.
[/*][*]Reduced Light Turret throw distance.
[/*][/list][*]Some pack and Grenade iconography updated.
[/*][/list][*]Perks
[/*][list][*]Added a player’s currently equipped perk to the Scoreboard.
[/*][/list][/list]
GAMEPLAY
[list][*]Movement
[/*][list][*]Significantly improved the performance and smoothness of other players’ movement.
[/*][*]Generally lifted some upper limits on achievable movement speeds.
[/*][*]Addressed an issue where spamming jetpack up hills could result in higher speeds.
[/*][/list][*]Custom Matches
[/*][list][*]Custom Matches allow players to make their own lobby up to 24 players (12v12) and pick which map they would like to play on.
[/*][/list][*]Time Trials Mode
[/*][list][*]Player deaths now restarts the time trial.
[/*][*]Reduced player respawn time.
[/*][*]Reduced start waiting time.
[/*][/list][*]General
[/*][list][*]Competitive queue increased to a 7v7.
[/*][*]Competitive and Casual queues now rotate between Katabatic, Drydock and Wavemist.
[/*][*]Added a 1v1 Custom Match.
[/*][*]Adjusted Respawn timers on death and recall.
[/*][*]Reduced scale of major HUD elements.
[/*][*]Adjusted the collision on the flag for more accurate pickups.
[/*][*]Kill feed now shows direct hit kills.
[/*][*]Added feedback when a player is hit by an energy drain weapon.
[/*][*]Added feedback when a player is locked out of using an ability.
[/*][/list][/list]
MAPS
[list][*]Katabatic
[/*][list][*]Added more cover to bases.
[/*][*]Generator now sits inside a cave next to the bases.
[/*][/list][*]Wavemist
[/*][list][*]Increased base basement size.
[/*][*]Added more cover to bases.
[/*][/list][*]Drydock
[/*][list][*]Adjusted base size and entrance points.
[/*][*]Removed jumppad.
[/*][/list][/list]
FIXES
[list][*]Fixed an issue where players could still move around at the end of match if they were reviving.
[/*][*]Fixed an issue where player minimap would disappear when recalling.
[/*][*]Fixed an issue where for Turrets' bullets not passing through players.
[/*][*]Fixed an issue where some health nuggets were missing from some maps.
[/*][*]Fixed an issue where player death audio would rapidly play on repeat if player dies while under a health regen effect.
[/*][*]Fixed an issue where force fields would reduce your speed when trying to leave spawn rooms.
[/*][*]Fixed an issue where weapon highlights would show on players.
[/*][*]Fixed an issue where players could pick up the flag mid-Blink teleport.
[/*][*]Fixed an issue where returning the flag would show the event on the Kill Feed twice.
[/*][*]Fixed an issue where Generators would sometimes go below 0 health.
[/*][*]Fixed an issue where Health Nuggets would not successfully be picked when a player ran through them.
[/*][*]Fixed an issue where reload would not be initiated when swapping to empty weapons.
[/*][*]Fixed an issue where health nuggets could not be picked up in Time Trials.
[/*][*]Fixed an issue where the Chain Gun would not work in Time Trials.
[/*][*]Fixed bug where throwing a grenade while swapping to a weapon would block further attempts at swapping to that weapon.
[/*][*]Fixed an issue where the background audio setting was not working.
[/*][*]Fixed up an issue where some grenades wouldn't explode if they came in contact with a player.
[/*][*]Fixed an issue where the wrong match end music would be played on match end screen
[/*][*]Fixed an issue where the wrong generator message would be displayed when the enemy generator came back online.
[/*][*]Fixed an issue where the EMP Grenade was not stalling players' energy.
[/*][*]Fix for turret icon showing alive when the generator came online but turret was still downed.
[/*][/list]
Known Issues
[list][*]Loadouts will not update in the spawn room if players stay the same class. Changing class or recalling will properly change class loadout.
[/*][/list]