The TRIBES 3: Rivals playtest is now live! It will be live for the next 24 hours unless otherwise states! Here are the patch notes! LOADOUTS [list][*]Weapons [/*][list][*]Added the Shocklance to Light and Medium loadouts. [/*][*]Spinfusor, Honorfusor and the Bolt Launcher now have adjustable inheritance sliders. [/*][list][*]This can be found under Settings -> Controls. [/*][/list][*]Projectile size and speed adjusted for all weapons. [/*][*]Knockback and explosion radius adjusted on all weapons. [/*][*]ADS time decreased on all weapons.  [/*][*]Removed Spinfusor XD from loadouts. [/*][*]Removed the Sparrow and Shotgun from loadouts. [/*][*]Added Binocular view to all weapons. [/*][*]Added a zoom reminder to scope weapons. [/*][/list][*]Packs and Grenades [/*][list][*]Light Turret [/*][list][*]Added energy drain to the Light Turret. [/*][*]Reduced Light Turret throw distance. [/*][/list][*]Some pack and Grenade iconography updated.  [/*][/list][*]Perks [/*][list][*]Added a player’s currently equipped perk to the Scoreboard.  [/*][/list][/list] GAMEPLAY [list][*]Movement [/*][list][*]Significantly improved the performance and smoothness of other players’ movement. [/*][*]Generally lifted some upper limits on achievable movement speeds. [/*][*]Addressed an issue where spamming jetpack up hills could result in higher speeds. [/*][/list][*]Custom Matches [/*][list][*]Custom Matches allow players to make their own lobby up to 24 players (12v12) and pick which map they would like to play on.  [/*][/list][*]Time Trials Mode [/*][list][*]Player deaths now restarts the time trial. [/*][*]Reduced player respawn time. [/*][*]Reduced start waiting time. [/*][/list][*]General [/*][list][*]Competitive queue increased to a 7v7. [/*][*]Competitive and Casual queues now rotate between Katabatic, Drydock and Wavemist. [/*][*]Added a 1v1 Custom Match. [/*][*]Adjusted Respawn timers on death and recall. [/*][*]Reduced scale of major HUD elements. [/*][*]Adjusted the collision on the flag for more accurate pickups. [/*][*]Kill feed now shows direct hit kills. [/*][*]Added feedback when a player is hit by an energy drain weapon. [/*][*]Added feedback when a player is locked out of using an ability.  [/*][/list][/list] MAPS [list][*]Katabatic [/*][list][*]Added more cover to bases. [/*][*]Generator now sits inside a cave next to the bases. [/*][/list][*]Wavemist [/*][list][*]Increased base basement size. [/*][*]Added more cover to bases. [/*][/list][*]Drydock [/*][list][*]Adjusted base size and entrance points. [/*][*]Removed jumppad.  [/*][/list][/list] FIXES [list][*]Fixed an issue where players could still move around at the end of match if they were reviving. [/*][*]Fixed an issue where player minimap would disappear when recalling. [/*][*]Fixed an issue where for Turrets' bullets not passing through players. [/*][*]Fixed an issue where some health nuggets were missing from some maps. [/*][*]Fixed an issue where player death audio would rapidly play on repeat if player dies while under a health regen effect. [/*][*]Fixed an issue where force fields would reduce your speed when trying to leave spawn rooms. [/*][*]Fixed an issue where weapon highlights would show on players. [/*][*]Fixed an issue where players could pick up the flag mid-Blink teleport. [/*][*]Fixed an issue where returning the flag would show the event on the Kill Feed twice. [/*][*]Fixed an issue where Generators would sometimes go below 0 health. [/*][*]Fixed an issue where Health Nuggets would not successfully be picked when a player ran through them. [/*][*]Fixed an issue where reload would not be initiated when swapping to empty weapons. [/*][*]Fixed an issue where health nuggets could not be picked up in Time Trials. [/*][*]Fixed an issue where the Chain Gun would not work in Time Trials. [/*][*]Fixed bug where throwing a grenade while swapping to a weapon would block further attempts at swapping to that weapon. [/*][*]Fixed an issue where the background audio setting was not working. [/*][*]Fixed up an issue where some grenades wouldn't explode if they came in contact with a player. [/*][*]Fixed an issue where the wrong match end music would be played on match end screen [/*][*]Fixed an issue where the wrong generator message would be displayed when the enemy generator came back online.  [/*][*]Fixed an issue where the EMP Grenade was not stalling players' energy. [/*][*]Fix for turret icon showing alive when the generator came online but turret was still downed. [/*][/list] Known Issues [list][*]Loadouts will not update in the spawn room if players stay the same class. Changing class or recalling will properly change class loadout. [/*][/list]