Hey all! Our playtest is now live! The test is planned to run for 24 hours! Just a reminder, anyone who was accepted into the previous Steam playtest will be able to play using the same client once servers go live. Update your Steam launcher if you do not see it immediately. If you have yet to join, go request for access on the game store page! [h1][b]TRIBES 3: Rivals - Patch Notes #2[/b][/h1] LOADOUTS [list][*]Heavy Class [/*][list][*]Max health decreased to 2500. [/*][/list][*]Weapons [/*][list][*]BTX1 Moved to the Heavy Loadout [/*][list][*]Damage increased from 250 to 350 [/*][/list][*]Added a Light Chaingun [/*][*]Chaingun moved to the Medium Loadout with reduced damage [/*][*]Added the Stormslicer to the Heavy Loadout. The Stormslicer is a weapon similar to the chaingun with a slower rate of fire. [/*][*]Removed Heavy Honorfusor [/*][*]Increased the interval between Gladiator explosions to improve area denial [/*][*]Grenade launcher [/*][list][*]Reduced damage and explosion radius by 10% each. [/*][/list][/list][*]Packs and Grenades [/*][list][*]Shield pack now also increases mass by 50% while active. [/*][/list][*]Perks [/*][list][*]Removed the Egocentric Perk [/*][*]Removed Banner Breaker [/*][*]Survivalist [/*][list][*]Health Nuggets heal the player to full over 10 seconds instead of instant.  [/*][/list][*]Reach renamed to Flag Capper [/*][list][*]Removes the additional air resistance and speed cap reduction while carrying the flag. [/*][*]Flag pickup range increased. [/*][/list][*]Rage renamed to Flag Chaser [/*][list][*]Rage no longer requires the player to be within a certain distance of the enemy flag capper to activate.  [/*][*]Energy auto regens 20%. [/*][*]Deals an additional 20% damage to enemy flag holders. [/*][*]The perk cannot be used while the owning player has the flag.  [/*][/list][*]Super Heavy renamed to Banner Guard.  [/*][list][*]Now adds health and ammo regen after a 10s delay of not being damage [/*][*]Only active within 20 meters of your team’s flag stand [/*][/list][*]Infiltrator  [/*][list][*]Your player marker no longer shows on the minimap [/*][*]You cannot be targeted by base turrets [/*][*]You deal additional damage to base generators [/*][/list][/list][/list] GAMEPLAY [list][*]Movement [/*][list][*]Addressed a number of issues related to falling off steep hills while skiing or initiating a ski. [/*][*]Tuned the physics to be more reactive to gravity. [/*][*]Made various tweaks and adjustments to overall physics based on testing feedback. [/*][*]Created a new keybind “Jump Without Jetpacking” for those that want to jump independently from igniting the jetpack. [/*][/list][*]Time Trial Mode [/*][list][*]New single player mode! Ski through hoops and try to get the best time through the course [/*][list][*]Recall instantly sets you back to the start and reset your time. [/*][*]Kill bots for a time bonus. [/*][/list][/list][*]General [/*][list][*]Added in Party Voice Chat [/*][*]Player reporting moved to the scoreboard screen. [/*][*]Ability packs are blocked while holding the flag. [/*][*]Players holding the flag cannot use Team Portals. [/*][*]Players holding the flag can no longer pick up Health Nuggets. [/*][*]Players holding the flag have increased air resistance and their max speed is decreased. [/*][*]Standoff timer no longer activates if the match is in Overtime.  [/*][*]New bindings added for regular jump and jet. [/*][*]Health Nuggets now heal over a 10 second timer instead of instant.  [/*][/list][/list] MAPS [list][*]New large map added: Wavemist. [/*][*]Spawn room improvements. [/*][/list] FIXES [list][*]Fixed an issue where players would sometimes get red Fresnels stuck on. [/*][*]Fixed an issue where weapon swapping would be blocked after throwing a grenade. [/*][*]Fixed an issue where some HUD elements would not be anchored properly. [/*][*]Fixed an issue where AOE damage would not correctly damage players. [/*][*]Fixed an issue where the Flag icon would incorrectly overlap with the player if the Flag was picked up while in view.  [/*][*]Fixed an issue where the Repair Tool laser distance was incorrect.  [/*][*]Fixed an issue where the Radar collision was incorrect.  [/*][*]Fixed an issue where the player’s shadow was still visible while in Stealth. [/*][*]Fixed an issue where pings would not properly clear after dying or recalling.    [/*][/list] Known Issues [list][*]Some FX sometimes stretch in front of the player. [*]Cannot fire chaingun in Time Trial mode.      [/*][/list]