Patch Notes for Upcoming Plasma Gun/Honorball Update
Author: Solstice,
published 7 months ago,
Loadouts
[list][*]Light
[/*][list][*]Both Pathfinder and Sentinel loadouts have access to the Explosive Nitron
[/*][*]Chaff grenade added to the Pathfinder
[/*][*]“Striker” loadout added to 4v4 game modes
[/*][list][*]Does not suffer from drag effects while carrying a bomb or flag
[/*][/list][/list][*]Medium
[/*][list][*]Plasma Gun added to the primary weapon slot
[/*][*]“Interceptor” loadout added to 4v4 game modes
[/*][list][*]Does an additional 15% damage to players carrying a bomb or flag
[/*][/list][/list][*]Heavy
[/*][list][*]Plasma Gun added to the secondary weapon slot
[/*][*]Force Field added to the Juggernaut
[/*][*]Nova Colt added to third weapon slot
[/*][*]“Defender” loadout added to 4v4 game modes
[/*][list][*]Gains +60% increased mass to combat knockback effects
[/*][/list][/list][*]Perks
[/*][list][*]Doombringer
[/*][list][*]Additional health gained from health nuggets reduced to 750
[/*][*]Added a 10% improvement to AoE sizes for weapons and grenades
[/*][/list][/list][*]Weapons
[/*][list][*]Plasma Gun added!
[/*][list][*]Slow moving projectiles with high damage make this a great close-range dueling weapon, just don’t rely on it for knockback effects
[/*][*]Weapon Achievement added for the Plasma Gun.
[/*][/list][*]Shotgun
[/*][list][*]Damage per bullet reduced from 110 to 95
[/*][*]Falloff reduction has been adjusted to overall be more generous
[/*][*]No longer does damage beyond 120 meters
[/*][/list][*]Phase Rifle
[/*][list][*]Reduced particle effects around new tracer
[/*][*]Improved the scope reticle
[/*][/list][*]Fusion Mortar
[/*][list][*]Will no longer explode before its set fuse timer of 1.5 seconds
[/*][/list][*]Light Chaingun, Chaingun, and Stormslicer
[/*][list][*]Tracers have been improved
[/*][/list][*]Bolt Launcher, Thumper, and Heavy Bolt Launcher
[/*][list][*]Ammo reserves have been standardized with their Spinfusor counterparts
[/*][/list][/list][*]Ability Packs and Grenades
[/*][list][*]Force Field added!
[/*][list][*]More defensive assistance for Juggernauts to help defend their flag with this deployable wall of energy that damages enemies who pass through it. Be careful though, as it is only functional as long as your generator is running!
[/*][/list][*]Chaff Grenade added!
[/*][list][*]A new tool for the Light Offense to disorient defensive players by taking away their HUD elements for a period of time
[/*][/list][*]Impulse Grenade replaced with Explosive Nitron
[/*][list][*]A powerful tool offering high knockback and dealing a fair amount of damage in a small area, great for self impulses or clearing stands
[/*][*]Charges available reduced from 2 to 1
[/*][/list][*]Regen Station
[/*][list][*]Station health raised by +200
[/*][*]AoE size increased by +50%
[/*][*]Health granted per tick increased to 45
[/*][*]Cooldown lowered to 35 seconds
[/*][/list][*]Light Turret
[/*][list][*]Damage increased from 65 to 75
[/*][*]Can no longer be placed on top of the flag stand
[/*][/list][*]Phase Shift
[/*][list][*]Cooldown lowered to 38 seconds
[/*][*]Increased VFX visibility while the pack is active
[/*][/list][*]Stealth
[/*][list][*]Players will now exit stealth if they shoot their weapons while under the effect
[/*][*]Cooldown lowered to 24 seconds
[/*][/list][*]Dome Shield
[/*][list][*]Cooldown lowered to 38 seconds
[/*][/list][/list][/list]GAMEPLAY
[list][*]CTF
[/*][list][*]Reduced match size to 12v12
[/*][list][*]We will continue to monitor performance to weigh out best player limits moving forward.
[/*][/list][/list][*]Honorball
[/*][list][*]Honorball is back as a 4v4 arena mode!
[/*][/list][*]Deathmatch Arena
[/*][list][*]Moved to Custom Matches only.
[/*][*]Added “Final Blow” accolade to the end of match screen.
[/*][*]Players can no longer recall during TDM
[/*][*]More randomized spawn points have been added so players will not so easily benefit from hiding with the flag near their team’s side.
[/*][/list][*]General
[/*][list][*]Generator health has been reduced from 17,000 to 13,000
[/*][list][*]The lower health value should enable players to more easily destroy generators, and reduce the up-time of the new force field packs
[/*][/list][*]The Orbital Strike from controlling an outpost has been removed
[/*][list][*]We will be monitoring gameplay to identify other ways to safely reduce rabbiting efficacy in a more player-friendly manner
[/*][/list][*]Health nuggets now restore 100 health per second, and duration scales with the amount of additional health they are healing for (Juggernaut perk)
[/*][*]Overall improvement to grenade throwing physics, they now travel faster and will feel more predictable to aim
[/*][*]Added a notification icon to the Customization tab when a new Suit, Weapon skin, Title, Banner or Avatar icon is unlocked.
[/*][*]Lowered the Flag Killer 5 achievement to 2500 kills from 10000.
[/*][*]Added inheritance sliders for Chaingun weapons.
[/*][*]Added inheritance sliders for the Thumper.
[/*][*]Thumper visuals have been remastered and it will now be able to receive weapon skins.
[/*][*]The Flag now fully inherits both lateral and forward velocity when thrown. Increased linear drag on the Flag to compensate.
[/*][*]Recall decreased from 5 to 2 seconds.
[/*][*]Shooting weapons and throwing grenades will now take players out of Stealth.
[/*][*]VGS now blocks 3P toggle input.
[/*][*]Outpost and Flag overlays do not show in the “Waiting for Players” phase.
[/*][*]The Outpost Teleporter overlay is hidden while you have the flag.
[/*][*]Enabled shooting in 3P.
[/*][*]Added new loading screen tips.
[/*][*]Added a setting to hide crosshairs.
[/*][*]Added volume slider for ambient map SFX (rain, wind, etc.).
[/*][*]Added in special “Community” identity title items as a thanks for the support we have received from certain members of the community
[/*][*]General map collision fixes.
[/*][/list][*]Torment
[/*][list][*]Added new terrain elements.
[/*][*]Adjusted fog.
[/*][/list][*]Hollow
[/*][list][*]Adjusted hills and bounce for Left and Right flag runs.
[/*][/list][*]Wavemist
[/*][list][*]Fixed slight bump players were getting when running left and right flag caps.
[/*][/list][/list]FIXES
[list][*]Fixed an issue where Sparrow skins were not properly granted from reward crates.
[/*][*]Fixed an issue where players were getting removed from their parties after leaving a match at the End of Match screen.
[/*][*]Fixed an issue with how JumpZ was calculated.
[/*][*]Fixed an issue where the Dome Shield would not be visible from long distances.
[/*][*]Fixed an issue where the Dome Shield could block flags.
[/*][*]Fixed an issue where pings would not be cleaned up after the "Waiting For Players" phase.
[/*][*]Fixed multiple issues with killfeed icons showing an inaccurate depiction of the weapon used
[/*][*]Fixed an issue where players could get the Deadeye achievement for killing an enemy’s deployable turret.
[/*][*]Fixed an issue where the Phase Rifle crosshair would not render at certain resolutions.
[/*][*]Fixed an issue where the Impact Nitron would not apply correct impulse to flag after forcing the targeted player to drop it.
[/*][*]Fixed an issue where clamped icons on the minimap would sometime have their directional arrows pointing the wrong way.
[/*][*]Fixed an issue where certain key prompts would not update correctly after they changed their keybind settings (repair/capture prompt, zoom, etc.).
[/*][*]Fixed an issue where Ski VFX would be visible on Stealthed players.
[/*][*]Fixed an issue where players could clip inside base turrets and sensors.
[/*][*]Fixed an issue where players would see “Cannot use while holding flag” messages when walking over enemy teleporters without the flag.
[/*][*]Fixed an issue where Recall FX would not play correctly.
[/*][*]Fixed an issue where players could score after the match had ended.
[/*][*]Fixed an issue where SFX would play in the Deathmatch Arena pre-match phase.
[/*][*]Fixed an issue where the Flag could be auto-passed to a recalling player.
[/*][*]Fixed an issue where the flag was not visible on the minimap in Deathmatch Arena.
[/*][*]Fixed an issue where reward names were cut off in the End of Match screen.
[/*][*]Fixed an issue where the End of Match screen would not show rewards sometimes.
[/*][*]Fixed an issue where Caerbannog would trigger when killing a player-deployed turret in CTF and Deathmatch Arena.
[/*][*]Fixed an issue where Flag Defender would trigger when killing a player-deployed turret near the flag in CTF.
[/*][*]Fixed an issue where Air Mail and Blue Plate Special accolades could be rewarded from enemy deployable turrets.
[/*][/list]
Known Issues
[list][*]DLC rewards may sometimes grant the items and not show a crate to open.
[/*][*]Thrust Pack and Health Nugget SFX may break
[/*][/list]