Moonrise Patch Notes
Author: Pioter,
published 5 months ago,
[b]TRIBES 3: Rivals - Moonrise Patch Notes
June 17th, 2024 | Prophecy Games[/b]
[b][u]LOADOUTS[/u][/b]
Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.
Increased Flag Pickup Detection for all classes.
[b]LIGHT[/b]
[*]Slight Increase to Air Control
[list][*][b]Pathfinder [/b]
- Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
[*][b]Sentinel[/b]
- Reduced Flag Drag
- Removed the Stealth Pack as an Available Option[/list]
[b]MEDIUM[/b]
[list][*]Significant Increase to Air Control
[*]Increased Health from 1500 to 1600
[*]Reduced Flag Drag[/list]
[b]HEAVY[/b]
[*]Slight Increase to Air Control
[*]Removed Nova Colt from Available Loadouts
[*]Reduced Flag Drag
[list][*][b]Doombringer[/b]
- Removed Passive Bonus to AoE Sizes
[*][b]Juggernaut[/b]
- Significantly Increased Body Block Damage
- Increased Passive Flag Stand Healing from .003 to .004
- Replaced Regen Station with Heavy Shield Pack[/list]
[b][u]WEAPONS[/u][/b]
[list][*]Flinch and Camera Shake has been overhauled on all weapons to be significantly lower
[*][b]Light Spinfusor[/b]
- Reload Time Improved from 1.17 seconds to 1.15 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Improved from 20 to 25%
- Now Properly Calculates Knockback from feet to be in line with other explosive weapons
- Passive Reload Time Improved from 1.75 seconds to 1.5 seconds
[*][b]Bolt Launcher[/b]
- Reload Time Improved from 1.27 seconds to 1.2 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Passive Reload Time Improved from 2.3 seconds to 1.55 seconds
[*][b]Spinfusor[/b]
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- Knockback Magnitude Increased from 1650 to 1750
- Passive Reload Time Improved from 1.75 seconds to 1.6 seconds
[*][b]Thumper[/b]
- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- Knockback Magnitude Increased from 1650 to 1750
- Direct Hit Modifier Lowered from 40% to 30%
- Passive Reload Time Improved from 2.3 seconds to 1.8 seconds
- Remastered Materials and Added to Cosmetic Generator
[*][b]Heavy Spinfusor
[/b]- Reload Time Improved from 1.5 seconds to 1.45 seconds
- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1.6%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Extended from 1.75 seconds to 1.8 seconds
[*][b]Heavy Bolt Launcher
[/b]- Projectile Speed Lowered by 5 m/s
- AoE Size Decreased by 1%
- AoE Damage Falloff Lowered from 40% to 35%
- Knockback Magnitude Increased from 1650 to 1850
- Passive Reload Time Improved from 2.3 seconds to 1.85 seconds
[*][b]Plasma Gun
[/b]- Damage Increased from 300 to 350
- Base Damage Modifier Increased to 60%
- Passive Reload Time Improved from 3 seconds to 2.15 seconds
- Added Forward and Lateral Inheritance Sliders
- Remastered Materials and Added to Cosmetic Generator
[*][b]Light Chaingun
[/b]- Windup time reduced from 0.6 seconds to 0.3 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
[*][b]Chaingun
[/b]- Windup time reduced from 0.6 seconds to 0.4 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
[*][b]Storm Slicer
[/b]- Windup time reduced from 0.6 seconds to 0.5 seconds
- Added Forward Inheritance
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
[*][b]Phase Rifle
[/b]- Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage)
- Removed Standing Spread
- Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix
- Passive Reload Time Improved from 3 seconds to 2.35 seconds
[*][b]Nova Colt
[/b]- Reload Time Reduced from 3 seconds to 2.5 seconds
- Passive Reload Time Improved from 3 seconds to 2.85 seconds
[*][b]Grenade Launcher
[/b]- Projectile now has a 1.5 second fuse time
- The grenade will not explode without having bounced first
- It will still explode immediately upon contact with an enemy player
- If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately
- Fire Rate Improved from 0.8 seconds to 0.6 seconds
- Direct Hit Damage Modifier Increased from 1.154 to 1.2
- Reduced Base Asset Damage Modifier from 2.0 to 1.9
- AoE Falloff Damage Improved from 50% to 55%
- Knockback Increased from 750 to 1250
- Passive Reload Time Improved from 3 seconds to 2.15 seconds
[*][b]Fusion Mortar
[/b]- Projectile will no longer reset its fuse on contact
[*][b]Gladiator[/b]
- Passive Reload Time Improved from 3 seconds to 1.6 seconds
- Fixed a bug causing the Gladiator to not do the correct damage on a direct hit
- Fixed a bug where gladiator projectile could pass through walls in some circumstances
[*][b]Sparrow
[/b]- Significantly Reduced Recoil and Visual Kick
- Increased Magazine Size from 12 to 14
- Passive Reload Time Improved from 3 seconds to 1.75 seconds
[*][b]Shotgun[/b]
- Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch
- Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth
- Passive Reload Time Improved from 3 seconds to 2.3 seconds
[*][b]Shocklance
[/b]- Base Damage Raised from 750 to 800
- Backstab Damage Reduced from 2250 to 2000
- Passive Reload Time Improved from 3 seconds to 1.85 seconds
- Remastered Materials and Added to Cosmetic Generator
[b]Ability Packs and Grenades[/b]
[*][b]Stealth[/b]
- Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element
[*][b]Shield
[/b]- Now lowers maximum energy to 75 while active instead of slowly draining energy
[*][b]Regen Stations
[/b]- Station Health Increased from 250 to 600
[*][b]Heavy Shield
[/b]- Now lowers maximum energy to 50 while active instead of slowly draining energy
[*][b]Force Shield
[/b]- Added a 0.75s Deploy Time
[*][b]Smoke Grenade
[/b]- Cooldown Lowered from 15 seconds to 12 seconds
[*][b]Chaff Grenade
[/b]- Effect Duration Lowered from 12 to 8 seconds
- Fixed an issue where the effect could become permanent
[*][b]AP Grenade
[/b]- Fuse Time Lowered from 2.5s to 1.75s
- AoE Falloff Improved from 45% to 60%
- Deployable Damage Lowered from 100% to 85%
[*][b]EMP Grenade
[/b]- Fuse Time Lowered from 2.5s to 1.75s
[*][b]Sticky Grenade
[/b]- AoE Falloff Improved from 50% to 55%
- Increased throw speed from 50 m/s to 70 m/s
[*][b]Frag Grenade
[/b]- Fuse Time Lowered from 2.5s to 2.25s
- AoE Falloff Improved from 50% to 55%
[*][b]Proximity Mine
[/b]- Fixed a bug causing the proximity mine to explode twice if it was shot after exploding[/list]
[b][u]GAMEPLAY[/u][/b]
[b]General[/b]
[list][*]Added NVIDIA Reflex Mode & Frame Generation in the settings menu.
[*]Added Many New Loading Screen Tips.
[*]Added Moonrise Rewards Achievement Path.
[*]Added Cosmetics for Draft Tournament Winners.
[*]Added Community Cosmetics.
[*]Added Friendly Fire Mutator.
[*]Damaging a player during their recall channel will award you with a kill and spawn a health nugget.
[*]Players now earn kill credit after damaging a player that kills themself.
[*]Sensors now regenerate themselves after 3 minutes
[*]Recall channel time lengthened from 2 seconds to 3 seconds[/list]
[b]Moonrise[/b]
[list][*]Added Moonrise Map
[/list]
[b]Hollow[/b]
[list][*]Moved Sensors on Hollow under rear turret deck
[/list]
[b][u]FIXES[/u][/b]
[list][*]Fixed several issues causing shots to not properly register
[*]Fixed a bug where flag could block explosions while it was on its stand
[*]Fixed a bug causing player models to not load in properly at the start of matches
[*]Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range
[*]Fixed a bug in which bullets could collide with and detonate grenades
[*]Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw
[*]Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement
[*]Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.[/list]
[b][u]KNOWN ISSUES
[/u][/b][list][*]DLC rewards may sometimes grant the items and not show a crate to open.[/list]