[b]TRIBES 3: Rivals - Moonrise Patch Notes June 17th, 2024 | Prophecy Games[/b] [b][u]LOADOUTS[/u][/b] Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection. Increased Flag Pickup Detection for all classes. [b]LIGHT[/b] [*]Slight Increase to Air Control [list][*][b]Pathfinder [/b] - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection [*][b]Sentinel[/b] - Reduced Flag Drag - Removed the Stealth Pack as an Available Option[/list] [b]MEDIUM[/b] [list][*]Significant Increase to Air Control [*]Increased Health from 1500 to 1600 [*]Reduced Flag Drag[/list] [b]HEAVY[/b] [*]Slight Increase to Air Control [*]Removed Nova Colt from Available Loadouts [*]Reduced Flag Drag [list][*][b]Doombringer[/b] - Removed Passive Bonus to AoE Sizes [*][b]Juggernaut[/b] - Significantly Increased Body Block Damage - Increased Passive Flag Stand Healing from .003 to .004 - Replaced Regen Station with Heavy Shield Pack[/list] [b][u]WEAPONS[/u][/b] [list][*]Flinch and Camera Shake has been overhauled on all weapons to be significantly lower [*][b]Light Spinfusor[/b] - Reload Time Improved from 1.17 seconds to 1.15 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Improved from 20 to 25% - Now Properly Calculates Knockback from feet to be in line with other explosive weapons - Passive Reload Time Improved from 1.75 seconds to 1.5 seconds [*][b]Bolt Launcher[/b] - Reload Time Improved from 1.27 seconds to 1.2 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Passive Reload Time Improved from 2.3 seconds to 1.55 seconds [*][b]Spinfusor[/b] - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - Knockback Magnitude Increased from 1650 to 1750 - Passive Reload Time Improved from 1.75 seconds to 1.6 seconds [*][b]Thumper[/b] - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Knockback Magnitude Increased from 1650 to 1750 - Direct Hit Modifier Lowered from 40% to 30% - Passive Reload Time Improved from 2.3 seconds to 1.8 seconds - Remastered Materials and Added to Cosmetic Generator [*][b]Heavy Spinfusor [/b]- Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Extended from 1.75 seconds to 1.8 seconds [*][b]Heavy Bolt Launcher [/b]- Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Improved from 2.3 seconds to 1.85 seconds [*][b]Plasma Gun [/b]- Damage Increased from 300 to 350 - Base Damage Modifier Increased to 60% - Passive Reload Time Improved from 3 seconds to 2.15 seconds - Added Forward and Lateral Inheritance Sliders - Remastered Materials and Added to Cosmetic Generator [*][b]Light Chaingun [/b]- Windup time reduced from 0.6 seconds to 0.3 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix [*][b]Chaingun [/b]- Windup time reduced from 0.6 seconds to 0.4 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix [*][b]Storm Slicer [/b]- Windup time reduced from 0.6 seconds to 0.5 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix [*][b]Phase Rifle [/b]- Damage Per Energy Burned Raised from 5.334 to 5.444 (+10 Total Top-End Damage) - Removed Standing Spread - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix - Passive Reload Time Improved from 3 seconds to 2.35 seconds [*][b]Nova Colt [/b]- Reload Time Reduced from 3 seconds to 2.5 seconds - Passive Reload Time Improved from 3 seconds to 2.85 seconds [*][b]Grenade Launcher [/b]- Projectile now has a 1.5 second fuse time - The grenade will not explode without having bounced first - It will still explode immediately upon contact with an enemy player - If the projectile strikes a surface before the 1.5 seconds expires, it will bounce, otherwise it explodes immediately - Fire Rate Improved from 0.8 seconds to 0.6 seconds - Direct Hit Damage Modifier Increased from 1.154 to 1.2 - Reduced Base Asset Damage Modifier from 2.0 to 1.9 - AoE Falloff Damage Improved from 50% to 55% - Knockback Increased from 750 to 1250 - Passive Reload Time Improved from 3 seconds to 2.15 seconds [*][b]Fusion Mortar [/b]- Projectile will no longer reset its fuse on contact [*][b]Gladiator[/b] - Passive Reload Time Improved from 3 seconds to 1.6 seconds - Fixed a bug causing the Gladiator to not do the correct damage on a direct hit - Fixed a bug where gladiator projectile could pass through walls in some circumstances [*][b]Sparrow [/b]- Significantly Reduced Recoil and Visual Kick - Increased Magazine Size from 12 to 14 - Passive Reload Time Improved from 3 seconds to 1.75 seconds [*][b]Shotgun[/b] - Fixed a bug causing the shotguns’ spread pattern would be modified by the shooter’s aim pitch - Fixed a bug making it so that firing the shotgun would not break the shooter out of stealth - Passive Reload Time Improved from 3 seconds to 2.3 seconds [*][b]Shocklance [/b]- Base Damage Raised from 750 to 800 - Backstab Damage Reduced from 2250 to 2000 - Passive Reload Time Improved from 3 seconds to 1.85 seconds - Remastered Materials and Added to Cosmetic Generator [b]Ability Packs and Grenades[/b] [*][b]Stealth[/b] - Fixed a bug making it so stealthed players would not be revealed by speed, player proximity, or the enemy Radar base element [*][b]Shield [/b]- Now lowers maximum energy to 75 while active instead of slowly draining energy [*][b]Regen Stations [/b]- Station Health Increased from 250 to 600 [*][b]Heavy Shield [/b]- Now lowers maximum energy to 50 while active instead of slowly draining energy [*][b]Force Shield [/b]- Added a 0.75s Deploy Time [*][b]Smoke Grenade [/b]- Cooldown Lowered from 15 seconds to 12 seconds [*][b]Chaff Grenade [/b]- Effect Duration Lowered from 12 to 8 seconds - Fixed an issue where the effect could become permanent [*][b]AP Grenade [/b]- Fuse Time Lowered from 2.5s to 1.75s - AoE Falloff Improved from 45% to 60% - Deployable Damage Lowered from 100% to 85% [*][b]EMP Grenade [/b]- Fuse Time Lowered from 2.5s to 1.75s [*][b]Sticky Grenade [/b]- AoE Falloff Improved from 50% to 55% - Increased throw speed from 50 m/s to 70 m/s [*][b]Frag Grenade [/b]- Fuse Time Lowered from 2.5s to 2.25s - AoE Falloff Improved from 50% to 55% [*][b]Proximity Mine [/b]- Fixed a bug causing the proximity mine to explode twice if it was shot after exploding[/list] [b][u]GAMEPLAY[/u][/b] [b]General[/b] [list][*]Added NVIDIA Reflex Mode & Frame Generation in the settings menu. [*]Added Many New Loading Screen Tips. [*]Added Moonrise Rewards Achievement Path. [*]Added Cosmetics for Draft Tournament Winners. [*]Added Community Cosmetics. [*]Added Friendly Fire Mutator. [*]Damaging a player during their recall channel will award you with a kill and spawn a health nugget. [*]Players now earn kill credit after damaging a player that kills themself. [*]Sensors now regenerate themselves after 3 minutes [*]Recall channel time lengthened from 2 seconds to 3 seconds[/list] [b]Moonrise[/b] [list][*]Added Moonrise Map [/list] [b]Hollow[/b] [list][*]Moved Sensors on Hollow under rear turret deck [/list] [b][u]FIXES[/u][/b] [list][*]Fixed several issues causing shots to not properly register [*]Fixed a bug where flag could block explosions while it was on its stand [*]Fixed a bug causing player models to not load in properly at the start of matches [*]Fixed a bug causing grow curves to be inconsistent and revert projectile sizes down to 0.01, making it significantly harder to hit targets at range [*]Fixed a bug in which bullets could collide with and detonate grenades [*]Fixed a bug making it so your weapon would stop firing if you continued holding the fire button after finishing a grenade throw [*]Fixed a bug with weapon inheritance in which a projectile would under inherit velocity if not firing fully perpendicular to your direction of movement [*]Fixed a bug where mouse sensitivity ADS was not getting the same scale as mouse sensitivity.[/list] [b][u]KNOWN ISSUES [/u][/b][list][*]DLC rewards may sometimes grant the items and not show a crate to open.[/list]