Loadout [list][*]Updated name displays of Loadouts to show Perk name and class.  [/*][*]Loadouts [/*][list][*]Loadout ordering has been standardized between the classes, with different weapons selected by default [/*][/list][*]Weapons [/*][list][*]All Chaingun falloff now begins and ends 20 meters further [/*][*]Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor [/*][/list][/list]GAMEPLAY [list][*]Achievements  [/*][list][*]Added new achievements and updated all temp art.  [/*][*]Some achievements now grant a weapon or suit crate. [/*][/list][*]Custom Matches [/*][list][*]Updated the bot fill in Custom Matches to be controlled by a mutator.  [/*][/list][*]General [/*][list][*]Modified default values for settings. [/*][list][*]Volume [/*][*]FOV [/*][/list][*]Added a setting to clamp the flag icons to the side of the screen. This is enabled by default. [/*][*]Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.  [/*][*]Recall delay timer extended to 1 second. [/*][/list][*]Movement [/*][list][*]Fixed an issue where players could get snagged on small edges on walls and ceilings. [/*][*]JumpZ is now properly scaled with the higher gravity [/*][*]Flag Drag has been reduced for all classes [/*][/list][/list] MAPS [list][*]Fixed flag stand collisions on Torment and DX. [/*][*]Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is. [/*][*]Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well. [/*][*]Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials. [/*][/list] FIXES [list][*]Fixed various issues with the End of Match summary when ranking up and down.   [/*][*]Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab. [/*][*]Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase. [/*][*]Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag. [/*][*]Fixed an issue where players could get stuck in Phase Shift.  [/*][*]Fixed an issue where players would not get the correct kill notification. [/*][*]Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active. [/*][*]Fixed an issue where players would get caught on small ledges, walls, and ceilings.  [/*][*]Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.  [/*][*]Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.  [/*][*]Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map. [/*][*]Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.  [/*][*]Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.  [/*][*]Fixed an issue where friendly flag’s minimap icon would be enemy colored.  [/*][*]Fixed an issue where a player’s name was not highlighted on the scoreboard.  [/*][*]Fixed an issue where Health Nuggets would not heal the player back to full HP when it should. [/*][*]Fixed an issue where base turrets would not alert players when they had been targeted. [/*][*]Fixed an issue where the Turret pack could be knocked back when fully deployed. [/*][*]Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.  [/*][*]Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.  [/*][*]Fixed an issue where the map was incorrectly rotated in the Shooting Range.  [/*][*]Fixed an issue where the Hat Trick achievement was incorrectly displayed in the Achievement tab.  [/*][*]Fixed an issue where the Frag Artist achievement was not tracking correctly. [/*][/list]