Hello! The finished version of the old prototype targeting work is finally in. I wanted to get this into the patch before it goes live, since the difficulty in targeting high threat targets is one of the game's most common criticisms. [h2]The new Targeting[/h2] [previewyoutube=JM699kBrI54;full][/previewyoutube] As you move the targeting crosshair around (hidden when looking forwards), a selection of 6 targets will be specially highlighted. Pressing the target button, the radar will cycle between these targets. Most importantly, this selection is [b]prioritized by threat[/b], so AAA like Shilkas will be targeted before a tank that is not a threat. [img]https://i.imgur.com/WuzIJUr.png[/img] Anti-aircraft vehicles also now have a unique targeting icon to make it easier to pick them out. [img]https://i.imgur.com/3Z70dmQ.png[/img] It's worth mentioning again that the targeting is based around the screen center, allowing you to target by looking at something. When off-boresight, a small crosshair will appear in the center of the screen to give you a reference point to aim with. [h2]Changelog:[/h2] [code]New Features: - Added key (Shift-H by default) to toggle visibility of Arena symbology while flying Improvements: - Targeting logic creates a group of selectable objects - Target button cycles between this group of objects - Selectable objects are prioritized by type so that threats are targeted first Bugfixes: - Fixed bug where errors could be thrown by bullets when leaving Arena mode - Strela classified as SAM instead of vehicle[/code]