Version 0.9.0.5 is available on the Tester's Branch!
Author: Why485,
published 2 years ago,
Hello! The finished version of the old prototype targeting work is finally in. I wanted to get this into the patch before it goes live, since the difficulty in targeting high threat targets is one of the game's most common criticisms.
[h2]The new Targeting[/h2]
[previewyoutube=JM699kBrI54;full][/previewyoutube]
As you move the targeting crosshair around (hidden when looking forwards), a selection of 6 targets will be specially highlighted. Pressing the target button, the radar will cycle between these targets. Most importantly, this selection is [b]prioritized by threat[/b], so AAA like Shilkas will be targeted before a tank that is not a threat.
[img]https://i.imgur.com/WuzIJUr.png[/img]
Anti-aircraft vehicles also now have a unique targeting icon to make it easier to pick them out.
[img]https://i.imgur.com/3Z70dmQ.png[/img]
It's worth mentioning again that the targeting is based around the screen center, allowing you to target by looking at something. When off-boresight, a small crosshair will appear in the center of the screen to give you a reference point to aim with.
[h2]Changelog:[/h2]
[code]New Features:
- Added key (Shift-H by default) to toggle visibility of Arena symbology while flying
Improvements:
- Targeting logic creates a group of selectable objects
- Target button cycles between this group of objects
- Selectable objects are prioritized by type so that threats are targeted first
Bugfixes:
- Fixed bug where errors could be thrown by bullets when leaving Arena mode
- Strela classified as SAM instead of vehicle[/code]