Tiny Combat Arena Is Now in Early Access!
Author: Why485,
published 2 years ago,
[h2]What a day![/h2]
Hello, everybody! I am the main developer of Tiny Combat Arena. Thank you all so much for the amazing support you've all shown. I really am humbled at the response. There's far more than the 5 or 6 people I originally expected to be into the game!
This has been a crazy day. It started with last night, where I accidentally had the wrong build set to go live, so the for the first ~6 hours of the game's release was running an older pre-release build (0.8.1.1) with a bunch of really important crash fixes missing. Oops. It was a bit of a shock to wake up to bug reports on things I know I [i]definitely[/i] had fixed. 😅
[img]https://i.imgur.com/0d4EWbL.png[/img]
[h2]Stabilizing the Game[/h2]
I've spent all day closely monitoring and responding to people across Twitter, the Steam Forums, and the MicroProse Discord to see what the most outstanding issues are. The [url=https://trello.com/b/1SODg7IQ/tiny-combat-arena-early-access-feedback-and-development]development Trello board[/url], which I use to keep track of what needs doing has been updated with everything actionable.
For the very near future I will be prioritizing these particular bug fixes and pain points so that I can once again shift development back towards the game and expanding its features and content. I want to have a strong base to build from, and avoid trying to add a haphazard pile to a shaky foundation. 🙏
Currently my highest priorities are:
[list]
[*]Mouse free look controls
[*]Refining keyboard/mouse controls
[*]Smoothing out the rebinding screen experience
[*]Game breaking bugs like infinite speed and Arena capturing being spotty
[/list]
[img]https://i.imgur.com/hsawS1z.png[/img]
I want to remind everybody again of [url=https://trello.com/b/1SODg7IQ/tiny-combat-arena-early-access-feedback-and-development]the development Trello board[/url]. This is what I use to keep myself organized. In the interest of transparency, especially for something like Early Access where trust between the developers and community is critical, I keep it open to the public.
[h2]The Future[/h2]
Very soon, I'd like to put out a [b]Roadmap[/b] listing the features and content that I feel the game needs before I can in good conscious call it a 1.0 and move it out of Early Access. To set expectations: it will be very conservative and list only the essentials, as plans can and always will change in game development, but I think there should be some exciting stuff in there.
- Why485