Version 0.8.1.5 Hotfix is now live! This fixes the most critical and game-breaking bugs I could fix in a short timespan. The more complicated issues (e.g. mouse look) will have to be in a larger update since those are essentially new features, or otherwise more difficult to fix. From a usability perspective, the bindings screen should work a lot better, and a lot more consistently now. I'm able to easily bind axes that I had a lot of trouble with, e.g. pitch. I don't plan on making big announcement posts for hotfixes like this, but this is a special one that should take care of some of the biggest issues that the game released with. I think it was important enough to call it out. [code]New features: - Added unused smokeless variants of all three motors (E.g. SmallSmokeless) Improvements: - Renamed Toramaru hangars to simply "Hangar" - Selected cockpit view while already in cockpit view recenters the camera - Early access warning appears only when there's a new patch - Bigger "no solution" X on CCIP bomb sight - Brake indicator now based on input rather than brake state Bugfixes: - Fixed typo in dogfight quick mission description - Joystick X/Y axis no longer navigates control bindings screen - Negative brake axis no longer results in feedback loop of forward thrust - Removed debug key to launch flares on every aircraft all at once - Throttle/Brake/Nozzle angle no longer zero when game window loses focus - Fixed bug where shooting then pausing the game could cause the gun to keep shooting when unpaused - Formations should no longer stop short of a base they are trying to capture - No more "ghost drag" when afterburner is commanded on AV8B[/code]