Hello, this is a hotfix to fix some small issues found after the last patch, but also includes a revised crater system based on the new empty shells that are much more efficient and allow for far more craters than before. [h2]Changelog[/h2] [code]Improvements: - Optimized crater system to support many more craters with less overhead Bugfixes: - Fixed some particle effects having sub-emitters with stop effects - Fixed NRE caused by capturing a base with buildings that were previously on fire - Fixed NRE caused by vehicles with a defensive mission having nothing to defend[/code]