Hello! This is a small patch to get ready for the public release. [h2]Changelog:[/h2] [code]New Features: - AAA vehicles won't (purposefully) put themselves between the base they're defending and a hostile base Improvements: - Vehicles defending a base with adjacent hostile base no longer clump up in one spot - Strategic Targets don't read "(Idle)" anymore when not building, the idle is implied Bugfixes: - Removed some log spam related to vehicle AI - After a strategic target is disabled, the supply from units in production is also lost - Disabled bases can no longer build vehicles - Group counts are accurate now (e.g. no longer shows 8/2 groups) - Fixed NRE caused by Strategic Targets not correctly keeping track of their spawned units Balance: - Murasa Shilka build time increased 15s -> 30s - Toramaru Shilka build time increased 15s -> 45s [/code]