A full Steam new post regarding progress on the island and upcoming updates will be coming soon. [h2]Changelog[/h2] [code]New features: - New island terrain featuring hills, rivers, bridges, and a tunnel - New line rendering used on roads, runway markings, landmarks, and scenery objects - New buildings featuring LODs to maintain consistent detail density - LODs updated for many existing buildings - New fog rendering - Bases moved around - Murasa is now a large airbase - New scatter system using pre-defined scatter positions (Still EXPERIMENTAL!) - Faux "HDR" when looking at the sun darkens objects - Lit windows at night time Improvements: - Building shadows made optional - Map selector handles longer names better - Arena runs in its own independent scene (back end dev change but hopefully doesn't cause bugs) - When in arena map, fog is disabled Bugfixes: - Fixed typo on instant action Strike not allowed button[/code]