Hello, this is a smaller patch to finish the customizable HUD colors and clean up some lingering issues with the HUD. When I started the HUD rework, it was my intention to support color customization, so most of the work involved here was the UI and making sure everything set colors correctly. [img]https://clan.cloudflare.steamstatic.com/images//40742388/e4f355ed808051929911acd4851e70b213de4030.gif[/img] Options are split between the HUD and instruments. These are different enough, especially if the border option is used on the instruments, that it felt better to be able to use different colors between the HUD and instruments. [img]https://clan.cloudflare.steamstatic.com/images//40742388/2c95ec4c689aefb2b5ca8b433847b5d28d202cf5.png[/img] [h2]Changelog[/h2] [code]New Features: - Customizable HUD and Instrument colors Improvements: - Ground target "bricks" on radar made wider Bugfixes: - Bomb CCIP affected by HUD color - When FPM disabled, bomb CCIP should no longer display the fall line going to nowhere - HUD/instruments fade out during blackout/redout - Third person camera UI no longer appears in chase when HUD is active (for real this time)[/code]