[h3][b]BALANCING[/b][/h3] ✅ Increased the Lifetime for projectile spells by 5% . ✅ Increased the impact of Size Upgrades. ✅ Increased the Wizard King’s Health buff (starter stat) from 5 to 75. ✅ Increased the area size to revive teammates. 🤝 Increased the revive speed. ✅ Increased the Health reward Players get when reviving teammates. ✅ Reduced Projectile Speed by 5%. ✅ Slightly reduced the Move Speed Upgrade values. ✅ Lowered the Statue Objective’s difficulty by slightly decreasing the Statues’ HP and by spawning more than required. [h3][b]IMPROVEMENTS[/b][/h3] 🤝 Improved the Spell targeting so Players are less likely to get hit. 🤝 Improved hit detection so Players can dodge other attacks more easily. ✅ Improved the background in the Start Menu for Ultra Wide resolutions. [h3][b]STABILITY[/b][/h3] 🤝 Fixed an issue where matchmaking would match Players with unsuited Lobbies. 🤝 Fixed an issue where achievements weren’t synced correctly. 🤝 Fixed an issue where the Moonerang would trigger many more hits than intended. 🤝 Fixed an issue where the “Aim at Highest HP” Augmentation would choose the wrong targets. 🤝 = changes inspired by community feedback