Demo Patch 4 Notes
Author: TheJalapeno,
published 2 months ago,
[h2]NEW:[/h2]
✅ Introduced Spell Augmentations! The ones included in the demo are:
✨For Necro Whirl, Solar Pulse and Phantom Blades: Hits on teammates or yourself heal instead.
✨For Phantom Blades: Cast an additional projectile.
✨For Arcane Broadsword: Swords rotate more slowly but greatly increase in size.
✨For Necro Whirl: Cast an additional Whirl.
✨For Astral Orb and Moonerang: Aims at the Enemy with the most Health.
✨For Astral Orb: Projectiles split in two.
✨For Astral Orb and Phantom Blades: Cast in bursts.
🤝 Introduced a Magnet pickup!
[h2]Balancing:[/h2]
✅ Changed a Spell’s Infusion levels from 6 and 12 to 8 and 16, to better balance out a Spell’s progression with the new Augmentations.
✅ Rebalanced the Enchantments, specifically their unlock order and tiers, to improve the overall player progression. Only the first tier is unlockable in the demo.
✅ Rebalanced the Reroll ability to become available after unlocking the second tier of Enchantments, meaning the Reroll button has been locked in the demo.
✅ Reduced the Exploding Tick’s Explosion Damage.
✅ Reduced the Exploding Tick’s Health from 1000 to 600.
✅ Increased the duration of all Objectives, and made them start earlier in a Mission, so they’re more present overall.
[h2]Improvements:[/h2]
✅ Improved target prioritization for the Astral Orb and Necro Whirl for certain Objectives.
✅ Improved the visualization of Spell progression on the Upgrade cards in the Level Up Menu.
🤝 Changed Enchantment interaction from hold to click for improved useability.
✅ Added a new Enchantment that upgrades your Revive Speed.
🤝 Iterated on the gameplay UI, specifically the Objective progression, XP bar and Revive slots.
✅ Added new sounds for Sol’phish, the Long One and Health Potions.
🤝 Removed looping sound for the Arcane Broadsword.
🤝 Improved Upgrade selection feedback in the Level Up Menu.
[h2]Stability:[/h2]
⚙️ Fixed the formatting of some numbers in the Game Over Menu, so bigger numbers can be displayed.
⚙️ Fixed the Team Damage statistic not being filled in correctly after a Mission.
⚙️ Fixed an issue where Critical Damage was not working
⚙️ Fixed an issue where the Realm and Threat Level would not be displayed correctly in the Game Over Menu.
⚙️ Fixed an issue where the Lightning element wasn’t unlockable in the demo.
⚙️ Fixed an issue where the Start button would say "Ready" when returning to the Main Menu.
🤝 = changes inspired by community feedback