[h2]NEW:[/h2] ✅ Introduced Spell Augmentations! The ones included in the demo are: ✨For Necro Whirl, Solar Pulse and Phantom Blades: Hits on teammates or yourself heal instead. ✨For Phantom Blades: Cast an additional projectile. ✨For Arcane Broadsword: Swords rotate more slowly but greatly increase in size. ✨For Necro Whirl: Cast an additional Whirl. ✨For Astral Orb and Moonerang: Aims at the Enemy with the most Health. ✨For Astral Orb: Projectiles split in two. ✨For Astral Orb and Phantom Blades: Cast in bursts. 🤝 Introduced a Magnet pickup! [h2]Balancing:[/h2] ✅ Changed a Spell’s Infusion levels from 6 and 12 to 8 and 16, to better balance out a Spell’s progression with the new Augmentations. ✅ Rebalanced the Enchantments, specifically their unlock order and tiers, to improve the overall player progression. Only the first tier is unlockable in the demo. ✅ Rebalanced the Reroll ability to become available after unlocking the second tier of Enchantments, meaning the Reroll button has been locked in the demo. ✅ Reduced the Exploding Tick’s Explosion Damage. ✅ Reduced the Exploding Tick’s Health from 1000 to 600. ✅ Increased the duration of all Objectives, and made them start earlier in a Mission, so they’re more present overall. [h2]Improvements:[/h2] ✅ Improved target prioritization for the Astral Orb and Necro Whirl for certain Objectives. ✅ Improved the visualization of Spell progression on the Upgrade cards in the Level Up Menu. 🤝 Changed Enchantment interaction from hold to click for improved useability. ✅ Added a new Enchantment that upgrades your Revive Speed. 🤝 Iterated on the gameplay UI, specifically the Objective progression, XP bar and Revive slots. ✅ Added new sounds for Sol’phish, the Long One and Health Potions. 🤝 Removed looping sound for the Arcane Broadsword. 🤝 Improved Upgrade selection feedback in the Level Up Menu. [h2]Stability:[/h2] ⚙️ Fixed the formatting of some numbers in the Game Over Menu, so bigger numbers can be displayed. ⚙️ Fixed the Team Damage statistic not being filled in correctly after a Mission. ⚙️ Fixed an issue where Critical Damage was not working ⚙️ Fixed an issue where the Realm and Threat Level would not be displayed correctly in the Game Over Menu. ⚙️ Fixed an issue where the Lightning element wasn’t unlockable in the demo. ⚙️ Fixed an issue where the Start button would say "Ready" when returning to the Main Menu. 🤝 = changes inspired by community feedback