We've done some more tweaks to improve the demo. Thanks to all our testers and Discord members that gave some great feedback! You can find the notes below: 🤝 = changes inspired by community feedback [h2]Balancing[/h2] ✅ Decreased the speed of the Shield Crab by 28%. ✅ Decreased the speed of Sol'phish, the Long One by 39%. ✅ Decreased the base range of Necro Whirl by 30%. 🤝 Decreased the base size of Necro Whirl by 30% ✅ Increased the health of the Shield Crab by 60%. ✅ Increased the player damage taken interval from 0.2 to 0.4 seconds. [h2]Improvements[/h2] 🤝 Added a new objective where players have to kill enemies inside a certain zone. ✅ Adjusted the hit collider of the Teethy Worm. ✅ Increased the size of the Shield Crab and Crablodon. ✅ Added a small delay when starting spectator mode. 🤝 Adjusted environment colliders for more detailed collisions. 🤝 Added gamepad navigation for the new settings menu. ✅ Added a new attack animation for Sol'phish, the Long One. 🤝 Added a unique visual and sound effect for when a player gets hit. 🤝 Adjusted some upgrade descriptions. ✅ Adjusted screen shake to account for player distance. ✅ Added feedback when players take damage. ✅ Added optional sharing of analytics data, including error reports. [h2]Stability[/h2] ⚙️ Fixed an issue where the exploding tick wouldn’t start exploding when close to players. ⚙️ Fixed an issue where walk animations and effects didn’t play correctly for all players. ⚙️ Fixed an issue where Necro Whirl wouldn’t be positioned correctly for all players. [h2]Localization[/h2] 🌎 Fixed some spacing issues in the party panel in the main menu for Japanese and Chinese. 🌎 Fixed some spacing issues in the upgrade cards for Japanese and Chinese (spell name and element). 🌎 Made the descriptions for upgrade cards more readable in Japanese and Chinese. 🌎 Fixed some spacing issues in the Game Over stats, where the spell names clipped through. 🌎 Resized the usernames in the game over menu as they were overlapping. We will probably ship one more patch before Next Fest, and improve on the demo afterwards as well. If you have any bugs to report, feedback or suggestions, or just want to check in on the dev team, you can do all that and more on our awesome [b][url=https://discord.gg/8qZ2zd22t6 ]DISCORD[/url][/b]!