[b]ATTENTION BRIGADEERS![/b] The Spell Brigade releases in [b]4 DAYS![/b] As part of our countdown to release, we’re releasing a 5-part FAQ series, featuring some much asked about topics regarding the game. Yesterday we shared some info on the workings of our co-op matchmaking system. Today is all about our [i][b]Player Progression[/b][/i]. We took inspiration from other survivors like [i]Vampire Survivors[/i] and [i]Deep Rock Galactic: Survivor[/i] to create a simple but effective progression system. Everything is unlocked the same way, by completing [b]Quests[/b]. [h2][b]QUESTS[/b][/h2] [img]https://clan.cloudflare.steamstatic.com/images//44991302/37a3a8cd241f7f0d6b07153c3030cd00e0f0edf6.gif[/img] Quests are challenges that are tracked over multiple runs. These include tasks like [i]Equip X Spells, Level Up X times, Revive X teammates[/i], but also more specific ones, like infusing a specific Element to a specific Spell or performing a particular action with one of the Wizards. Each completed Quest grants you a reward. These are new Wizards, new Enchantments, new Realms, and more. If you complete a Quest mid-run, that content can already become available in that run. [img]https://clan.cloudflare.steamstatic.com/images//44991302/8fe8f4a107a0e44e6b2ea16d5e02416dd2cc261e.gif[/img] [h2][b]ENCHANTMENTS[/b][/h2] As the missions get tougher, your Wizards can grow stronger! Enchantments are permanent stat increases that you can purchase with Gold you earn on missions. There are 3 Tiers, each containing 5 Enchantments that can be upgraded multiple times (each Tier is unlocked through completing a Quest). [img]https://clan.cloudflare.steamstatic.com/images//44991302/faa11896f55b0d0af5e50820ae517e53baf55129.gif[/img] You can upgrade your Enchantments in whatever order you like, and you can also refund them. This resets all your Enchantments back to 0 and returns all the Gold spent to you. [h2][b]WIZARDS[/b][/h2] You start the game with good old Reginald as the only available Wizard. By completing Quests, you unlock new ones. Each Wizard has a different starting Spell, as well as some stat buffs. There are [b]8[/b] playable Wizards in total (for now), and a selection of unlockable [b]Outfits[/b] for each one as well. [img]https://clan.cloudflare.steamstatic.com/images//44991302/c55be8cae4a7db37a4ab22bbb995181bb606001e.gif[/img] [h2][b]MISSIONS[/b][/h2] For your Mission ([i]run[/i]), you can select which Realm ([i]world[/i]) and Threat Level ([i]difficulty[/i]) to survive in. There are 3 of each, which are also unlocked by completing Quests. Each Realm has some unique environmental hazards. The Threat Levels range from Moderate to Severe to Hardcore. [img]https://clan.cloudflare.steamstatic.com/images//44991302/caabc325c2534bab008ce488d2149a5568d3d0b9.gif[/img] That’s a quick rundown of everything our Player Progression has to offer on Early Access release. Of course, this is only the beginning. We plan to add and improve, partly by the feedback and suggestions from you! Tomorrow, we tackle one of our most talked-about mechanics: Friendly Fire! We’ll go over the inner workings and the design choices we made during development. 1. [url=https://discord.gg/8qZ2zd22t6][b][u]Join our discord[/u][/b][/url] for [b]DAILY[/b] dev posts and intellectual wizard-related discussions. 2. [b]Wishlist the game[/b] so you can get it as soon as it’s out! 3. Tell your friends so you can join the Spell Brigade [b]TOGETHER[/b]. BOLT BLASTER OUT