[img]https://clan.cloudflare.steamstatic.com/images//44991302/36891dd2d576762cd4a0c585b75a04c598f82eb0.png[/img] [h3][b]Welcome to the other side, Brigadeers![/b][/h3] The Spell Brigade is officially out now. We took a [i]quick[/i] power nap and got right back into it, ready for more! We’ve already gathered a bunch of suggestions and bug reports from everyone that played it on launch day, so a big thank you to you all for providing us with your constructive feedback🤝 The matchmaking had some issues that were quickly pointed out, so we’ve had a look and fixed some of the biggest problems already to provide you with a [b]quick patch[/b]. You can check out the notes below: [h3][b]BALANCING[/b][/h3] 🤝 Increased Enemy speed when Sol’phish, the Long One appears. 🤝 Increased the rate at which Enemy Health and Damage scale over time when Sol’phish, the Long One is on the battlefield, making it harder to stall the end of the Mission. 🤝 Reduced the reload speed of Revive Tokens after each Revive. 🤝 Reduced the number of Statues required to destroy for the Statue Objective. 🤝 Increased the time limit for completing the Statue objective. [h3][b]IMPROVEMENTS[/b][/h3] 🤝 Added a "Leave" button so Players can leave the Game Over menu at their own will (this is a temporary fix, we are looking into better solutions for the next update). [h3][b]STABILITY[/b][/h3] 🤝 Fixed an issue where matchmaking status wasn't displayed correctly for clients. 🤝 Fixed an issue causing lobbies to merge unintentionally. 🤝 Fixed an issue where progress for the Amethyst Moon Mage challenge wasn't being tracked. 🤝 Fixed z-fighting on ice textures in the Frozen Ancients map for Steam Deck. 🤝 Fixed strange shadows appearing on the game over screen for Steam Deck. 🤝 Fixed an issue where the "Apply" button in the Options Menu appeared unresponsive when the menu was force-closed. 🤝 Fixed mismatched key bindings for the Quick Chat options on keyboards. 🤝 Fixed an issue where using the Quick Chat menu would shift the spectator camera's focus. 🤝 Fixed an issue where Sol’phish, the Long One wasn't counted as a completed objective. 🤝 Fixed an issue where the "Disconnected" icon appeared in the lobby when connected. 🤝 Fixed an issue where Players would respawn multiple times after dying. 🤝 Fixed an issue where choosing a Spell Augmentation incorrectly increased that Spell’s Level. 🤝 = changes inspired by community feedback You’ve probably spotted a cheeky little countdown in the [b]Start Menu[/b]. That means that you can expect our first real update next week, featuring some more matchmaking fixes, quality-of-life improvements and maybe even some new stuff already🤫 Again, thank you everyone! We had a good launch, and all your kind words have given us enough energy for many more updates! If you haven’t already, please leave [u][b]an honest review[/b][/u] on our store page, as it helps us out greatly. Stay tuned, enjoy the wizarding and see you soon. We’ll get back to work now🫡 BOLT BLASTER OUT