Update 1.2
Author: Five Head Games,
published 2 weeks ago,
[h2]New station: Flux converter[/h2]
Alternate between two states to take the most out of every situation.
[list]
[*] [b]Absorption:[/b] station generates energy faster while delivery is empty.
[*] [b]Radiation:[/b] station consumes energy to reduce delivery duration of items.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44447360/e0ff227faa503675954df1f9ba70f03ffcf19e98.png[/img]
[h2]Endless mission[/h2]
Fight against the strongest [b]endless waves[/b] and survive as long as possible to achieve the best score.
[img]https://clan.cloudflare.steamstatic.com/images//44447360/ca7ef29b21d58ea2daa7cc4adff4b904a4aaf92c.png[/img]
[h2]New artifacts[/h2]
18 new artifacts, including 4 new rare ones with strong and impactful effects.
[img]https://clan.cloudflare.steamstatic.com/images//44447360/3a2e5ece05091c2fac6940a78a176e6293b71f07.png[/img]
[h2]Difficulty improvements[/h2]
All enemies and waves were tweaked to achieve better pacing. Overall, the first two waves should feel easier and less punishing, while later waves should come earlier and be more difficult.
[img]https://clan.cloudflare.steamstatic.com/images//44447360/b662eb6e137ae4e8cd2910eb5c7e864db28f8f88.png[/img]
[h3]P.S.[/h3]
Also, if you're enjoying the game, please [b]consider leaving a review[/b]. It helps small projects like this a lot!
[b]Full patch notes:[/b]
v1.2.0
- New station
- Endless mission starting from Captain difficulty
- Rebalance missions reducing first waves difficulty and slightly increasing the last ones
- Add 18 new artifacts
- Add 4 new late-game units
- Immortal enemy is now mortal (health inf -> 1000)
- Hidden core removed from Corporation pool
- Drones price now increased by 5 for each drone created (per drone hub)
- Nerf transformer upgrades, 2.1 health 10 -> 8, 4,5 price +1 stellarium
- Nerf infinite generators upgrades, price per level 4 -> 5
- Nerf intercalation, energy 2 -> 1
- Buff mortars 2.1, damage 10 -> 12, upgrade price 35 -> 30
- Buff pulsar II, enemies debuff 30%/30% -> 40%/40%
- Buff fractal antenna, range 4 -> 5
- Buff hyper-efficient chargers, discount 5 -> 8
- Buff neutron activation, damage 6 -> 10
- Buff nanoelectronics, discount 1 -> 2
- Buff self-assembly, delivery 15 -> 12
- Buff deathray 3.1, price stellarium 4 -> 3
- Teleport station can now receive Capacitors
- Show additional info about undiscovered artifacts in the collection
- Animate damage blocked by buildings
- Fix laser sometimes missing last enemies
- Small translation improvements