Thanks everyone for playing the full game and for the feedback! I understand that the game's difficulty now feels too high. In this small update, I changed the overall pacing and some enemies to give a player more room to breathe. Also, this update includes a couple of QoL features highly requested by the community. v1.0.1 - Added pause button - Added hotkey to upgrade building (press U when selected or hovered) - Increase enemy spawn delay for the second part of the game on difficulties 1, 2, 3 - First waves in missions are now easier - Immortal enemy now less resistant to pushback and stun, scales attack slower, and can only appear on the last wave on hard difficulties - Tanks are less resistant to pushback and stun - Reduced the difficulty of endless waves - Cryozone mission modifier damage 2 -> 1 - Bosses are now easier on lower difficulties - Buff Capacitors artifact energy 60 -> 65 - Buff Modernization program artifact energy requirement 80 -> 70 and do not trigger it if there are no buildings to upgrade - Buff Shaped charge artifact 25% -> 40% - Delayed resources event gives more resources