Update 1.0.1
Author: Five Head Games,
published 5 months ago,
Thanks everyone for playing the full game and for the feedback!
I understand that the game's difficulty now feels too high. In this small update, I changed the overall pacing and some enemies to give a player more room to breathe.
Also, this update includes a couple of QoL features highly requested by the community.
v1.0.1
- Added pause button
- Added hotkey to upgrade building (press U when selected or hovered)
- Increase enemy spawn delay for the second part of the game on difficulties 1, 2, 3
- First waves in missions are now easier
- Immortal enemy now less resistant to pushback and stun, scales attack slower, and can only appear on the last wave on hard difficulties
- Tanks are less resistant to pushback and stun
- Reduced the difficulty of endless waves
- Cryozone mission modifier damage 2 -> 1
- Bosses are now easier on lower difficulties
- Buff Capacitors artifact energy 60 -> 65
- Buff Modernization program artifact energy requirement 80 -> 70 and do not trigger it if there are no buildings to upgrade
- Buff Shaped charge artifact 25% -> 40%
- Delayed resources event gives more resources