Thank you everyone for the feedback. I continue to improve the game based on that. Now it seems more that the difficulty problem is not about the balance, but more about understanding enemies and options to overcome them. With that said I've added tooltips for every enemy on hovering. Escape pod felt wrong because after it was used, you effectively will be one mission behind by rewards. That was changed, now missions progress is not increased so you can replay the mission you lost. Also, there are more escape pods in the game now. Matter generator is a fun risk/reward option, but can be too easily abused on endless missions on lower difficulties. Now it won't generate anything after endless waves come. Coils can be too easily stacked together resulting in a very straightforward strategy. They are still strong, but now they will release full charge on hit, making them much less effective when stacked. 2nd ship loadout is strong but struggles against bosses due to low range. This rebalance will help with that. Please feel free to share any feedback! v1.0.2 - Added enemy tooltips in the mission on hovering mouse - Escape pod now does not increase the amount of missions completed - Escape pod now can be restored after missions 5 (first boss), 7 and 9 - Coils now release full charge when attacked by enemies (before it max capped by enemy max health) - Matter generator now disables when endless waves come (like Development or Research missions) - Laser cannon price 40 -> 30, delivery duration 30 -> 25 - Coil 2 1 upgrade now longer buffs health - Plasma towers reload faster when hitting enemies standing on top of them (will help against bosses) - Buff focus tower attack speed growth (7%/15%/30% -> 10%/20%/40%) - Buff focus tower max upgrades, 3 1 max attack speed 10 -> 15, 3 2 price 70 -> 60 - Advanced tactics artifact required distance 8 -> 7 - Aftershocks artifact damage 1 -> 2 - Reserve battery artifact common -> uncommon, min required level to appear 0 -> 2 - High-pressure synthesis artifact wall tier 1 -> 2 - Power beaming energy 20 -> 15