I'm currently working on an update to Kepler. This will initially be deployed on the Kepler opt-in branch. This means that it is intended to be save-compatible with existing Kepler games, but might be buggy so I don't want to deploy it straight to the default build. ([url=https://wx3.com/early-access-updates-and-save-games/]Opt-in instructions here[/url] if you want your game to update as soon as its available, choose "Unstable Kepler"). This update will add: [list] [*] Text scaling in Options [*] Option to change default map zoom behavior [*] Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned) [*] Changes to gamepad controls [*] Change to the behavior of [spoiler]the gravity gun[/spoiler] [*] Experimental difficulty settings [*] Minor new anomalies, off-path content [*] Shields and battlestation charges persist across saves [*] Reduced the crew repair effect for large crews [*] Tips in map view [*] Minor optimizations [*] Various minor bugs, typo fixes [/list] There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week. Until then, - Kevin