Weekly Update: June 7, 2024
Author: justkevin,
published 3 months ago,
I'm currently working on an update to Kepler. This will initially be deployed on the Kepler opt-in branch. This means that it is intended to be save-compatible with existing Kepler games, but might be buggy so I don't want to deploy it straight to the default build. ([url=https://wx3.com/early-access-updates-and-save-games/]Opt-in instructions here[/url] if you want your game to update as soon as its available, choose "Unstable Kepler").
This update will add:
[list]
[*] Text scaling in Options
[*] Option to change default map zoom behavior
[*] Map "highlight investigate" now also draws attention to any unscanned or unsurveyed planets (a somewhat common cause of players getting stuck is players failing to notice a planet that was detected but never scanned)
[*] Changes to gamepad controls
[*] Change to the behavior of [spoiler]the gravity gun[/spoiler]
[*] Experimental difficulty settings
[*] Minor new anomalies, off-path content
[*] Shields and battlestation charges persist across saves
[*] Reduced the crew repair effect for large crews
[*] Tips in map view
[*] Minor optimizations
[*] Various minor bugs, typo fixes
[/list]
There are a few more changes that it needs and some smoke testing, so I don't have an ETA, but unless something goes wrong, I expect to deploy it in the next week.
Until then,
- Kevin