Draconis Update
Author: justkevin,
published 1 year ago,
The default branch of [i]Starcom: Unknown Space[/i] has been updated to the Draconis build, which fixes a number of bugs, adds some quality of life changes and introduces new content. This build is not save compatible with Betelgeuse, but if you were in the middle of a playthrough, you can still finish it by switching back to the Betelgeuse Rollback build:
[url=http://wx3.com/early-access-updates-and-save-games/]Details on Beta updates and how to switch to them can be found here[/url].
Summary of the major changes from Betelgeuse (with minimal spoilers):
[list]
[*]Several new story lines, regions, missions, mostly in the current mid-game
[*]Numerous new anomalies and discoveries
[*]Changes to region placements
[*]Buffs to several techs and level II modules
[*]Increase max thermal penalties, slow dissipation
[*]Thermal exhaust modules
[*]Tactical "slicing" to improve item drop probability
[*]Add mission coordinates to mission log entries
[*]General improvements to the tracking and completion of certain missions
[*]Smoothed item drop frequency
[*]Flinger speed increased, fling sound
[*]Change to skill check result display
[*]Menu option to adjust intensity of anomaly image distortion/noise effect
[*]Esc now closes Ship menu
[*]Change player name input to separate first / last name
[*]Fix for issue where NPCs would fail to respawn
[*]Fix for issue for random anomalies not being added
[*]Fix for Plasma/Flinger issue
[*]AI better at avoiding star damage radius (still not perfect)
[*]Edgedar Icons no longer block firing action (also fixes bug where sometimes there would be small a firing dead zone)
[*]Lots of minor bug fixes
[*]Numerous minor mission, balance adjustments
[*]Numerous typos fixed
[/list]
As always, you can give feedback in game at any time by pressing the F8 key, or in the [url=https://steamcommunity.com/app/1750770/discussions/]Steam Discussion Forums[/url].
- Kevin